Searched refs:event_list (Results 1 – 3 of 3) sorted by relevance
69 typedef struct event_list { struct
1431 const Uint32 event_list[] = { in SDL_JoystickEventState()1440 for (i = 0; i < SDL_arraysize(event_list); ++i) { in SDL_JoystickEventState()1441 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_JoystickEventState()1448 for (i = 0; i < SDL_arraysize(event_list); ++i) { in SDL_JoystickEventState()1449 SDL_EventState(event_list[i], state); in SDL_JoystickEventState()
2294 const Uint32 event_list[] = { in SDL_GameControllerEventState()2303 for (i = 0; i < SDL_arraysize(event_list); ++i) { in SDL_GameControllerEventState()2304 state = SDL_EventState(event_list[i], SDL_QUERY); in SDL_GameControllerEventState()2311 for (i = 0; i < SDL_arraysize(event_list); ++i) { in SDL_GameControllerEventState()2312 SDL_EventState(event_list[i], state); in SDL_GameControllerEventState()
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