Searched refs:existing_instance (Results 1 – 1 of 1) sorted by relevance
163 SDL_JoystickID existing_instance = SDL_GetJoystickIDForPlayerIndex(player_index); in SDL_SetJoystickIDForPlayerIndex() local201 if (existing_instance >= 0) { in SDL_SetJoystickIDForPlayerIndex()202 SDL_SetJoystickIDForPlayerIndex(SDL_FindFreePlayerIndex(), existing_instance); in SDL_SetJoystickIDForPlayerIndex()
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