Searched refs:existing_player_index (Results 1 – 1 of 1) sorted by relevance
166 int existing_player_index; in SDL_SetJoystickIDForPlayerIndex() local187 existing_player_index = SDL_GetPlayerIndexForJoystickID(instance_id); in SDL_SetJoystickIDForPlayerIndex()188 if (existing_player_index >= 0) { in SDL_SetJoystickIDForPlayerIndex()189 SDL_joystick_players[existing_player_index] = -1; in SDL_SetJoystickIDForPlayerIndex()
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