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/AliOS-Things-master/components/SDL2/include/
A DSDL_ttf.h182 const char *text, SDL_Color fg);
184 const char *text, SDL_Color fg);
196 Uint16 ch, SDL_Color fg);
225 const char *text, SDL_Color fg);
227 const char *text, SDL_Color fg);
252 Uint16 ch, SDL_Color fg);
255 #define TTF_RenderText(font, text, fg, bg) \ argument
256 TTF_RenderText_Shaded(font, text, fg, bg)
257 #define TTF_RenderUTF8(font, text, fg, bg) \ argument
258 TTF_RenderUTF8_Shaded(font, text, fg, bg)
[all …]
/AliOS-Things-master/components/SDL2/src/ttf/
A DSDL_ttf.c1430 palette->colors[1].r = fg.r; in TTF_RenderUTF8_Solid()
1433 palette->colors[1].a = fg.a ? fg.a : SDL_ALPHA_OPAQUE; in TTF_RenderUTF8_Solid()
1604 if (!fg.a) { in TTF_RenderUTF8_Shaded()
1616 rdiff = fg.r - bg.r; in TTF_RenderUTF8_Shaded()
1617 gdiff = fg.g - bg.g; in TTF_RenderUTF8_Shaded()
1618 bdiff = fg.b - bg.b; in TTF_RenderUTF8_Shaded()
1619 adiff = fg.a - bg.a; in TTF_RenderUTF8_Shaded()
1799 if (!fg.a) { in TTF_RenderUTF8_Blended()
1816 pixel = (fg.r<<16)|(fg.g<<8)|fg.b; in TTF_RenderUTF8_Blended()
2084 if (!fg.a) { in TTF_RenderUTF8_Blended_Wrapped()
[all …]
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11mouse.c122 XColor fg, bg; in X11_CreatePixmapCursor() local
176 fg.red = rfg * 257 / fgBits; in X11_CreatePixmapCursor()
177 fg.green = gfg * 257 / fgBits; in X11_CreatePixmapCursor()
178 fg.blue = bfg * 257 / fgBits; in X11_CreatePixmapCursor()
180 else fg.red = fg.green = fg.blue = 0; in X11_CreatePixmapCursor()
196 &fg, &bg, hot_x, hot_y); in X11_CreatePixmapCursor()
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/
A Dpng.h2510 # define png_composite(composite, fg, alpha, bg) \ argument
2512 png_uint_16 temp = (png_uint_16)((png_uint_16)(fg) \
2519 # define png_composite_16(composite, fg, alpha, bg) \ argument
2521 png_uint_32 temp = (png_uint_32)((png_uint_32)(fg) \
2530 # define png_composite(composite, fg, alpha, bg) \ argument
2532 (png_byte)(0xff & (((png_uint_16)(fg) * (png_uint_16)(alpha) + \
2536 # define png_composite_16(composite, fg, alpha, bg) \ argument
2538 (png_uint_16)(0xffff & (((png_uint_32)(fg) * (png_uint_32)(alpha) + \
/AliOS-Things-master/components/SDL2/src/image/VisualC/external/include/
A Dpng.h2510 # define png_composite(composite, fg, alpha, bg) \ argument
2512 png_uint_16 temp = (png_uint_16)((png_uint_16)(fg) \
2519 # define png_composite_16(composite, fg, alpha, bg) \ argument
2521 png_uint_32 temp = (png_uint_32)((png_uint_32)(fg) \
2530 # define png_composite(composite, fg, alpha, bg) \ argument
2532 (png_byte)(0xff & (((png_uint_16)(fg) * (png_uint_16)(alpha) + \
2536 # define png_composite_16(composite, fg, alpha, bg) \ argument
2538 (png_uint_16)(0xffff & (((png_uint_32)(fg) * (png_uint_32)(alpha) + \
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/gregbook/
A Drpng-win.c127 #define alpha_composite(composite, fg, alpha, bg) { \ argument
128 ush temp = ((ush)(fg)*(ush)(alpha) + \
A Drpng-x.c109 #define alpha_composite(composite, fg, alpha, bg) { \ argument
110 ush temp = ((ush)(fg)*(ush)(alpha) + \
A Drpng2-win.c156 #define alpha_composite(composite, fg, alpha, bg) { \ argument
157 ush temp = ((ush)(fg)*(ush)(alpha) + \
A Drpng2-x.c169 #define alpha_composite(composite, fg, alpha, bg) { \ argument
170 ush temp = ((ush)(fg)*(ush)(alpha) + \
/AliOS-Things-master/components/py_engine/engine/drivers/display/
A Dlcd160cr.py315 def set_text_color(self, fg, bg): argument
316 self._fcmd2("<BBHH", 0x63, fg, bg)
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c729 const GLfloat fg = ((GLfloat) g) * inv255f; in SetDrawState() local
732 data->glColor4f(fr, fg, fb, fa); in SetDrawState()
875 const GLfloat fg = ((GLfloat) g) * inv255f; in GLES_RunCommandQueue() local
878 data->glClearColor(fr, fg, fb, fa); in GLES_RunCommandQueue()
/AliOS-Things-master/components/py_engine/framework/
A Dst7789py.py853 def write(self, font, string, x, y, fg=WHITE, bg=BLACK): argument
868 fg_hi = (fg & 0xff00) >> 8
869 fg_lo = fg & 0xff
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1182 const GLfloat fg = ((GLfloat) g) * inv255f; in GL_RunCommandQueue() local
1185 data->glClearColor(fr, fg, fb, fa); in GL_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c1273 const GLfloat fg = ((GLfloat) g) * inv255f; in GLES2_RunCommandQueue() local
1276 data->glClearColor(fr, fg, fb, fa); in GLES2_RunCommandQueue()
/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/
A Dtestimg.ppm4 …<2�8+�6&�7&�7%�7$�:'�<*�>-�=,�=,�:.�;/�<.�=/�=.�?0�B4�E7�\O�g]�aY�lg�po�ab�fg�ko�P`�^k�hq�em�`e�dg…
5 …e�Id�Hf�Ig�Ih�Hg�Gf�Fg�Ii�Kl�N*2%.4*470894<;7B=:HA;KD<NH<NH<OKBUTR_^ffewgg�fg�ba�[Y�QQ�NO�RS�[^�ei…

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