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Searched refs:final_rect (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c360 tmp_rect.w = final_rect->w; in SW_RenderCopyEx()
361 tmp_rect.h = final_rect->h; in SW_RenderCopyEx()
393 …if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y … in SW_RenderCopyEx()
418 mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32, in SW_RenderCopyEx()
432 src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32, in SW_RenderCopyEx()
469 px = final_rect->x - abscenterx; in SW_RenderCopyEx()
470 py = final_rect->y - abscentery; in SW_RenderCopyEx()
475 px = final_rect->x + final_rect->w - abscenterx; in SW_RenderCopyEx()
482 py = final_rect->y + final_rect->h - abscentery; in SW_RenderCopyEx()
487 px = final_rect->x + final_rect->w - abscenterx; in SW_RenderCopyEx()
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