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Searched refs:finger (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/events/
A DSDL_touch.c200 SDL_Finger *finger; in SDL_AddFinger() local
217 finger->id = fingerid; in SDL_AddFinger()
218 finger->x = x; in SDL_AddFinger()
219 finger->y = y; in SDL_AddFinger()
246 SDL_Finger *finger; in SDL_SendTouch() local
305 if (finger) { in SDL_SendTouch()
329 if (!finger) { in SDL_SendTouch()
360 SDL_Finger *finger; in SDL_SendTouchMotion() local
401 if (!finger) { in SDL_SendTouchMotion()
418 finger->x = x; in SDL_SendTouchMotion()
[all …]
/AliOS-Things-master/components/SDL2/docs/
A DREADME-touch.md21 Sent when a finger (or stylus) is placed on a touch device.
24 * event.tfinger.fingerId - the Id of the finger which just went down.
30 Sent when a finger (or stylus) is moved on the touch device.
37 Sent when a finger (or stylus) is lifted from the touch device.
67 …SDL_TouchID touchID, int index), where touchID is a SDL_TouchID, and index is the requested finger.
68 This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed.
69 … for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This o…
A DREADME-gesture.md5finger cannot go down in the middle of a gesture). The path of a gesture is considered the path fr…
14 Recording terminates as soon as a finger comes up. Recording is acknowledged by an SDL_DOLLARRECORD…
23 As long as there is a dollar gesture assigned to a touch, every finger-up event will also cause an …
55 Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields:
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m1173 SDL_Finger* finger = SDL_GetTouchFinger(touchID, numFingers);
1180 SDL_SendTouch(touchID, finger->id, window, SDL_FALSE, 0, 0, 0);

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