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Searched refs:first_run (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audiocvt.c1098 SDL_bool first_run; member
1291 retval->first_run = SDL_TRUE; in SDL_NewAudioStream()
1398 paddingbytes = stream->first_run ? 0 : neededpaddingbytes; in SDL_AudioStreamPutInternal()
1399 stream->first_run = SDL_FALSE; in SDL_AudioStreamPutInternal()
1588 const SDL_bool first_run = stream->first_run; in SDL_AudioStreamFlush() local
1591 if (!first_run) in SDL_AudioStreamFlush()
1618 stream->first_run = SDL_TRUE; in SDL_AudioStreamFlush()
1661 stream->first_run = SDL_TRUE; in SDL_AudioStreamClear()
/AliOS-Things-master/components/littlevgl/src/lv_draw/
A Dlv_draw_line.c452 bool first_run = true; in line_draw_skew() local
466 if(i != 0 && pattern[i].x != pattern[i - 1].x && !first_run) { in line_draw_skew()
481 first_run = false; in line_draw_skew()
496 if(i != 0 && pattern[i].x != pattern[i - 1].x && !first_run) { in line_draw_skew()
525 if(i != 0 && pattern[i].y != pattern[i - 1].y && !first_run) { in line_draw_skew()
540 first_run = false; in line_draw_skew()
557 if(i != 0 && pattern[i].y != pattern[i - 1].y && !first_run) { in line_draw_skew()

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