/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/libtiff/ |
A D | tif_getimage.c | 632 int ret = 1, flip; in gtTileContig() local 648 flip = setorientation(img); in gtTileContig() 752 int ret = 1, flip; in gtTileSeparate() local 769 flip = setorientation(img); in gtTileSeparate() 770 if (flip & FLIP_VERTICALLY) { in gtTileSeparate() 929 int ret = 1, flip; in gtStripContig() local 940 flip = setorientation(img); in gtStripContig() 941 if (flip & FLIP_VERTICALLY) { in gtStripContig() 1020 int ret = 1, flip; in gtStripSeparate() local 1030 flip = setorientation(img); in gtStripSeparate() [all …]
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/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 303 SDL_RendererFlip flip; member 309 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in SW_QueueCopyEx() argument 332 verts->flip = flip; in SW_QueueCopyEx() 340 const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip) in SW_RenderCopyEx() argument 450 …ht/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL… in SW_RenderCopyEx() 734 … ©data->dstrect, copydata->angle, ©data->center, copydata->flip); in SW_RunCommandQueue()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 896 const SDL_RendererFlip flip); 1038 const SDL_RendererFlip flip);
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/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestRotozoom.c | 88 void RotatePicture (SDL_Surface *screen, SDL_Surface *picture, int rotate, int flip, int smooth, in… in RotatePicture() argument 107 if (flip) { in RotatePicture() 109 if (flip & 1) { in RotatePicture() 115 if (flip & 2) { in RotatePicture() 184 if (flip) { in RotatePicture()
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_sysrender.h | 129 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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A D | SDL_render.c | 535 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in QueueCmdCopyEx() argument 541 … retval = renderer->QueueCopyEx(renderer, cmd, texture, srcquad, dstrect, angle, center, flip); in QueueCmdCopyEx() 3009 const double angle, const SDL_Point *center, const SDL_RendererFlip flip) in SDL_RenderCopyEx() argument 3030 return SDL_RenderCopyExF(renderer, texture, srcrect, pdstfrect, angle, pfcenter, flip); in SDL_RenderCopyEx() 3036 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in SDL_RenderCopyExF() argument 3043 …if (flip == SDL_FLIP_NONE && (int)(angle/360) == angle/360) { /* fast path when we don't need rota… in SDL_RenderCopyExF() 3106 …etval = QueueCmdCopyEx(renderer, texture, &real_srcrect, &real_dstrect, angle, &real_center, flip); in SDL_RenderCopyExF()
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/AliOS-Things-master/components/SDL2/src/render/psp/ |
A D | SDL_render_psp.c | 587 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in PSP_QueueCopyEx() argument 617 if (flip & SDL_FLIP_VERTICAL) { in PSP_QueueCopyEx() 621 if (flip & SDL_FLIP_HORIZONTAL) { in PSP_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/ |
A D | usage.txt | 518 -flip horizontal Mirror image horizontally (left-right). 519 -flip vertical Mirror image vertically (top-bottom). 533 transformation set. As stated, transpose is able to flip the entire image 535 untouched, but is able to flip all rows of the image. Similarly, vertical 537 able to flip all columns. The other transforms can be built up as sequences 538 of transpose and flip operations; for consistency, their actions on edge 540 transpose-and-flip sequence. 561 flip transforms, lossless crop is restricted by the current JPEG format: the
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/AliOS-Things-master/components/SDL2/src/image/Xcode/Frameworks/webp.framework/Versions/A/Headers/webp/ |
A D | decode.h | 459 int flip; // flip output vertically member
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/webp/ |
A D | decode.h | 459 int flip; // flip output vertically member
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/AliOS-Things-master/components/SDL2/src/image/VisualC/external/include/webp/ |
A D | decode.h | 459 int flip; // flip output vertically member
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 648 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in GLES_QueueCopyEx() argument 663 if (flip & SDL_FLIP_HORIZONTAL) { in GLES_QueueCopyEx() 672 if (flip & SDL_FLIP_VERTICAL) { in GLES_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dec/ |
A D | buffer_dec.c | 222 if (options != NULL && options->flip) { in WebPAllocateDecBuffer()
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A D | webp_dec.c | 516 if (params->options != NULL && params->options->flip) { in DecodeInto()
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A D | idec_dec.c | 251 if (options != NULL && options->flip) { in FinishDecoding()
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/examples/ |
A D | dwebp.c | 280 config.options.flip = 1; in main()
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitvideo.m | 233 /* The orientation flip doesn't make sense when the window is smaller
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 944 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in D3D_QueueCopyEx() argument 963 if (flip & SDL_FLIP_HORIZONTAL) { in D3D_QueueCopyEx() 971 if (flip & SDL_FLIP_VERTICAL) { in D3D_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 917 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in GL_QueueCopyEx() argument 932 if (flip & SDL_FLIP_HORIZONTAL) { in GL_QueueCopyEx() 941 if (flip & SDL_FLIP_VERTICAL) { in GL_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 865 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in GLES2_QueueCopyEx() argument 881 if (flip & SDL_FLIP_HORIZONTAL) { in GLES2_QueueCopyEx() 889 if (flip & SDL_FLIP_VERTICAL) { in GLES2_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1734 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in D3D11_QueueCopyEx() argument 1755 if (flip & SDL_FLIP_HORIZONTAL) { in D3D11_QueueCopyEx() 1763 if (flip & SDL_FLIP_VERTICAL) { in D3D11_QueueCopyEx()
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/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/test/ |
A D | CMakeLists.txt | 377 # Test flip (mirror)
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | ChangeLog | 87 * fixed zoom XY-flip code and made it available for all modes in
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 1127 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) 1167 if (flip & SDL_FLIP_HORIZONTAL) { 1172 if (flip & SDL_FLIP_VERTICAL) {
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/ |
A D | README | 364 -flip ........ flip the output vertically
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