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Searched refs:flip (Results 1 – 25 of 28) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/libtiff/
A Dtif_getimage.c632 int ret = 1, flip; in gtTileContig() local
648 flip = setorientation(img); in gtTileContig()
752 int ret = 1, flip; in gtTileSeparate() local
769 flip = setorientation(img); in gtTileSeparate()
770 if (flip & FLIP_VERTICALLY) { in gtTileSeparate()
929 int ret = 1, flip; in gtStripContig() local
940 flip = setorientation(img); in gtStripContig()
941 if (flip & FLIP_VERTICALLY) { in gtStripContig()
1020 int ret = 1, flip; in gtStripSeparate() local
1030 flip = setorientation(img); in gtStripSeparate()
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/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c303 SDL_RendererFlip flip; member
309 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in SW_QueueCopyEx() argument
332 verts->flip = flip; in SW_QueueCopyEx()
340 const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip) in SW_RenderCopyEx() argument
450 …ht/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL… in SW_RenderCopyEx()
734 … &copydata->dstrect, copydata->angle, &copydata->center, copydata->flip); in SW_RunCommandQueue()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h896 const SDL_RendererFlip flip);
1038 const SDL_RendererFlip flip);
/AliOS-Things-master/components/SDL2/src/gfx/Test/
A DTestRotozoom.c88 void RotatePicture (SDL_Surface *screen, SDL_Surface *picture, int rotate, int flip, int smooth, in… in RotatePicture() argument
107 if (flip) { in RotatePicture()
109 if (flip & 1) { in RotatePicture()
115 if (flip & 2) { in RotatePicture()
184 if (flip) { in RotatePicture()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_sysrender.h129 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
A DSDL_render.c535 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in QueueCmdCopyEx() argument
541 … retval = renderer->QueueCopyEx(renderer, cmd, texture, srcquad, dstrect, angle, center, flip); in QueueCmdCopyEx()
3009 const double angle, const SDL_Point *center, const SDL_RendererFlip flip) in SDL_RenderCopyEx() argument
3030 return SDL_RenderCopyExF(renderer, texture, srcrect, pdstfrect, angle, pfcenter, flip); in SDL_RenderCopyEx()
3036 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in SDL_RenderCopyExF() argument
3043 …if (flip == SDL_FLIP_NONE && (int)(angle/360) == angle/360) { /* fast path when we don't need rota… in SDL_RenderCopyExF()
3106 …etval = QueueCmdCopyEx(renderer, texture, &real_srcrect, &real_dstrect, angle, &real_center, flip); in SDL_RenderCopyExF()
/AliOS-Things-master/components/SDL2/src/render/psp/
A DSDL_render_psp.c587 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in PSP_QueueCopyEx() argument
617 if (flip & SDL_FLIP_VERTICAL) { in PSP_QueueCopyEx()
621 if (flip & SDL_FLIP_HORIZONTAL) { in PSP_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/
A Dusage.txt518 -flip horizontal Mirror image horizontally (left-right).
519 -flip vertical Mirror image vertically (top-bottom).
533 transformation set. As stated, transpose is able to flip the entire image
535 untouched, but is able to flip all rows of the image. Similarly, vertical
537 able to flip all columns. The other transforms can be built up as sequences
538 of transpose and flip operations; for consistency, their actions on edge
540 transpose-and-flip sequence.
561 flip transforms, lossless crop is restricted by the current JPEG format: the
/AliOS-Things-master/components/SDL2/src/image/Xcode/Frameworks/webp.framework/Versions/A/Headers/webp/
A Ddecode.h459 int flip; // flip output vertically member
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/webp/
A Ddecode.h459 int flip; // flip output vertically member
/AliOS-Things-master/components/SDL2/src/image/VisualC/external/include/webp/
A Ddecode.h459 int flip; // flip output vertically member
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c648 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in GLES_QueueCopyEx() argument
663 if (flip & SDL_FLIP_HORIZONTAL) { in GLES_QueueCopyEx()
672 if (flip & SDL_FLIP_VERTICAL) { in GLES_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/dec/
A Dbuffer_dec.c222 if (options != NULL && options->flip) { in WebPAllocateDecBuffer()
A Dwebp_dec.c516 if (params->options != NULL && params->options->flip) { in DecodeInto()
A Didec_dec.c251 if (options != NULL && options->flip) { in FinishDecoding()
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/examples/
A Ddwebp.c280 config.options.flip = 1; in main()
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitvideo.m233 /* The orientation flip doesn't make sense when the window is smaller
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c944 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in D3D_QueueCopyEx() argument
963 if (flip & SDL_FLIP_HORIZONTAL) { in D3D_QueueCopyEx()
971 if (flip & SDL_FLIP_VERTICAL) { in D3D_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c917 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in GL_QueueCopyEx() argument
932 if (flip & SDL_FLIP_HORIZONTAL) { in GL_QueueCopyEx()
941 if (flip & SDL_FLIP_VERTICAL) { in GL_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/opengles2/
A DSDL_render_gles2.c865 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in GLES2_QueueCopyEx() argument
881 if (flip & SDL_FLIP_HORIZONTAL) { in GLES2_QueueCopyEx()
889 if (flip & SDL_FLIP_VERTICAL) { in GLES2_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1734 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) in D3D11_QueueCopyEx() argument
1755 if (flip & SDL_FLIP_HORIZONTAL) { in D3D11_QueueCopyEx()
1763 if (flip & SDL_FLIP_VERTICAL) { in D3D11_QueueCopyEx()
/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/test/
A DCMakeLists.txt377 # Test flip (mirror)
/AliOS-Things-master/components/SDL2/src/gfx/
A DChangeLog87 * fixed zoom XY-flip code and made it available for all modes in
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m1127 const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
1167 if (flip & SDL_FLIP_HORIZONTAL) {
1172 if (flip & SDL_FLIP_VERTICAL) {
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/
A DREADME364 -flip ........ flip the output vertically

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