/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_keyboard.c | 44 SDL_Window *focus; member 631 return keyboard->focus; in SDL_GetKeyboardFocus() 639 if (keyboard->focus && !window) { in SDL_SetKeyboardFocus() 645 if (keyboard->focus && keyboard->focus != window) { in SDL_SetKeyboardFocus() 651 if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) { in SDL_SetKeyboardFocus() 656 SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_LOST, in SDL_SetKeyboardFocus() 668 keyboard->focus = window; in SDL_SetKeyboardFocus() 670 if (keyboard->focus) { in SDL_SetKeyboardFocus() 800 event.key.windowID = keyboard->focus ? keyboard->focus->id : 0; in SDL_SendKeyboardKeyInternal() 864 event.text.windowID = keyboard->focus ? keyboard->focus->id : 0; in SDL_SendKeyboardText() [all …]
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A D | SDL_mouse.c | 180 return mouse->focus; in SDL_GetMouseFocus() 207 if (mouse->focus == window) { in SDL_SetMouseFocus() 224 if (mouse->focus) { in SDL_SetMouseFocus() 228 mouse->focus = window; in SDL_SetMouseFocus() 231 if (mouse->focus) { in SDL_SetMouseFocus() 442 event.motion.windowID = mouse->focus ? mouse->focus->id : 0; 568 event.button.windowID = mouse->focus ? mouse->focus->id : 0; 639 event.wheel.windowID = mouse->focus ? mouse->focus->id : 0; 751 window = mouse->focus; 824 if (mouse->focus) { [all …]
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A D | SDL_mouse_c.h | 77 SDL_Window *focus; member
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/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclevents.c | 354 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, SDL_NACL_translate_mouse_button(dri… in NACL_PumpEvents() 357 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, SDL_NACL_translate_mouse_button(dr… in NACL_PumpEvents() 362 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, fp.x, fp.y, SDL_MOUSEWHEEL_NORMAL); in NACL_PumpEvents() 373 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, location.x, location.y); in NACL_PumpEvents()
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/third_party/ruy/ |
A D | README.md | 5 ruy is a matrix multiplication library. Its focus is to cover the matrix 14 is the focus of many established libraries, but on whatever are the actual sizes
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/AliOS-Things-master/components/SDL2/src/core/linux/ |
A D | SDL_evdev.c | 273 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll() 275 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll() 352 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y); in SDL_EVDEV_Poll() 360 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value); in SDL_EVDEV_Poll() 369 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, events[i].value, 0); in SDL_EVDEV_Poll() 372 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, 0, events[i].value); in SDL_EVDEV_Poll() 375 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value, SDL_MOUSEWHEEL_NORMAL); in SDL_EVDEV_Poll() 378 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0, SDL_MOUSEWHEEL_NORMAL); in SDL_EVDEV_Poll()
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoamouse.m | 218 if (mouse->focus) { 219 SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata; 247 SDL_assert(win == mouse->focus); 264 /* We will re-apply the relative mode when the window gets focus, if it 265 * doesn't have focus right now. 415 SDL_SendMouseMotion(mouse->focus, mouseID, 1, (int)deltaX, (int)deltaY);
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A D | SDL_cocoawindow.m | 516 if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) { 637 /* If we just gained focus we need the updated mouse position */ 1175 * use the window that has mouse or keyboard focus. 1216 * use the window that has mouse or keyboard focus.
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/AliOS-Things-master/components/SDL2/src/core/alios/ |
A D | SDL_evdev.c | 131 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in uinput_callback() 139 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in uinput_callback() 148 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events->abs.x, events->abs.y); in uinput_callback()
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/AliOS-Things-master/components/SDL2/src/video/raspberry/ |
A D | SDL_rpimouse.c | 156 if (mouse->focus == NULL) { in RPI_ShowCursor() 160 display = SDL_GetDisplayForWindow(mouse->focus); in RPI_ShowCursor() 258 SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y); in RPI_WarpMouseGlobal()
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/AliOS-Things-master/components/SDL2/src/video/kmsdrm/ |
A D | SDL_kmsdrmmouse.c | 317 if (mouse->focus) { in KMSDRM_ShowCursor() 318 display = SDL_GetDisplayForWindow(mouse->focus); in KMSDRM_ShowCursor() 428 SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y); in KMSDRM_WarpMouseGlobal()
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/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitvideo.m | 251 SDL_Window *focus = SDL_GetFocusWindow(); 252 if (focus) { 253 SDL_WindowData *data = (__bridge SDL_WindowData *) focus->driverdata;
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A D | SDL_uikitwindow.m | 112 window->flags &= ~SDL_WINDOW_INPUT_FOCUS; /* never has input focus */ 246 /* Make this window the current mouse focus for touch input */
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/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_bvideo.cc | 142 show = (cur || !mouse->focus); in HAIKU_ShowCursor()
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/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11xinput2.c | 195 …SDL_SendMouseMotion(mouse->focus,mouse->mouseID,1,(int)relative_coords[0],(int)relative_coords[1]); in X11_HandleXinput2Event()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_events.c | 340 SDL_Window *window = SDL_GetWindowFromID(mouse->focus); in ProcessInputEvent()
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/AliOS-Things-master/components/mbedtls/ |
A D | README.mbedtls.md | 141 …eatures and uses in [`programs/`](programs/README.md). Most programs only focus on a single featur…
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsevents.c | 594 if (!isRelative || mouse->focus != data->window) { in WIN_WindowProc()
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