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Searched refs:focus (Results 1 – 18 of 18) sorted by relevance

/AliOS-Things-master/components/SDL2/src/events/
A DSDL_keyboard.c44 SDL_Window *focus; member
631 return keyboard->focus; in SDL_GetKeyboardFocus()
639 if (keyboard->focus && !window) { in SDL_SetKeyboardFocus()
645 if (keyboard->focus && keyboard->focus != window) { in SDL_SetKeyboardFocus()
651 if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) { in SDL_SetKeyboardFocus()
656 SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_LOST, in SDL_SetKeyboardFocus()
668 keyboard->focus = window; in SDL_SetKeyboardFocus()
670 if (keyboard->focus) { in SDL_SetKeyboardFocus()
800 event.key.windowID = keyboard->focus ? keyboard->focus->id : 0; in SDL_SendKeyboardKeyInternal()
864 event.text.windowID = keyboard->focus ? keyboard->focus->id : 0; in SDL_SendKeyboardText()
[all …]
A DSDL_mouse.c180 return mouse->focus; in SDL_GetMouseFocus()
207 if (mouse->focus == window) { in SDL_SetMouseFocus()
224 if (mouse->focus) { in SDL_SetMouseFocus()
228 mouse->focus = window; in SDL_SetMouseFocus()
231 if (mouse->focus) { in SDL_SetMouseFocus()
442 event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
568 event.button.windowID = mouse->focus ? mouse->focus->id : 0;
639 event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
751 window = mouse->focus;
824 if (mouse->focus) {
[all …]
A DSDL_mouse_c.h77 SDL_Window *focus; member
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclevents.c354 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, SDL_NACL_translate_mouse_button(dri… in NACL_PumpEvents()
357 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, SDL_NACL_translate_mouse_button(dr… in NACL_PumpEvents()
362 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, fp.x, fp.y, SDL_MOUSEWHEEL_NORMAL); in NACL_PumpEvents()
373 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, location.x, location.y); in NACL_PumpEvents()
/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/third_party/ruy/
A DREADME.md5 ruy is a matrix multiplication library. Its focus is to cover the matrix
14 is the focus of many established libraries, but on whatever are the actual sizes
/AliOS-Things-master/components/SDL2/src/core/linux/
A DSDL_evdev.c273 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll()
275 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll()
352 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y); in SDL_EVDEV_Poll()
360 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value); in SDL_EVDEV_Poll()
369 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, events[i].value, 0); in SDL_EVDEV_Poll()
372 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, 0, events[i].value); in SDL_EVDEV_Poll()
375 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value, SDL_MOUSEWHEEL_NORMAL); in SDL_EVDEV_Poll()
378 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0, SDL_MOUSEWHEEL_NORMAL); in SDL_EVDEV_Poll()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamouse.m218 if (mouse->focus) {
219 SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata;
247 SDL_assert(win == mouse->focus);
264 /* We will re-apply the relative mode when the window gets focus, if it
265 * doesn't have focus right now.
415 SDL_SendMouseMotion(mouse->focus, mouseID, 1, (int)deltaX, (int)deltaY);
A DSDL_cocoawindow.m516 if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) {
637 /* If we just gained focus we need the updated mouse position */
1175 * use the window that has mouse or keyboard focus.
1216 * use the window that has mouse or keyboard focus.
/AliOS-Things-master/components/SDL2/src/core/alios/
A DSDL_evdev.c131 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in uinput_callback()
139 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in uinput_callback()
148 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events->abs.x, events->abs.y); in uinput_callback()
/AliOS-Things-master/components/SDL2/src/video/raspberry/
A DSDL_rpimouse.c156 if (mouse->focus == NULL) { in RPI_ShowCursor()
160 display = SDL_GetDisplayForWindow(mouse->focus); in RPI_ShowCursor()
258 SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y); in RPI_WarpMouseGlobal()
/AliOS-Things-master/components/SDL2/src/video/kmsdrm/
A DSDL_kmsdrmmouse.c317 if (mouse->focus) { in KMSDRM_ShowCursor()
318 display = SDL_GetDisplayForWindow(mouse->focus); in KMSDRM_ShowCursor()
428 SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y); in KMSDRM_WarpMouseGlobal()
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitvideo.m251 SDL_Window *focus = SDL_GetFocusWindow();
252 if (focus) {
253 SDL_WindowData *data = (__bridge SDL_WindowData *) focus->driverdata;
A DSDL_uikitwindow.m112 window->flags &= ~SDL_WINDOW_INPUT_FOCUS; /* never has input focus */
246 /* Make this window the current mouse focus for touch input */
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bvideo.cc142 show = (cur || !mouse->focus); in HAIKU_ShowCursor()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11xinput2.c195 …SDL_SendMouseMotion(mouse->focus,mouse->mouseID,1,(int)relative_coords[0],(int)relative_coords[1]); in X11_HandleXinput2Event()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_events.c340 SDL_Window *window = SDL_GetWindowFromID(mouse->focus); in ProcessInputEvent()
/AliOS-Things-master/components/mbedtls/
A DREADME.mbedtls.md141 …eatures and uses in [`programs/`](programs/README.md). Most programs only focus on a single featur…
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c594 if (!isRelative || mouse->focus != data->window) { in WIN_WindowProc()

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