Searched refs:focused_win (Results 1 – 2 of 2) sorted by relevance
358 SDL_Window *focused_win = NULL; in SDL_Fcitx_UpdateTextRect() local367 focused_win = SDL_GetKeyboardFocus(); in SDL_Fcitx_UpdateTextRect()368 if (!focused_win) { in SDL_Fcitx_UpdateTextRect()373 if (!SDL_GetWindowWMInfo(focused_win, &info)) { in SDL_Fcitx_UpdateTextRect()377 SDL_GetWindowPosition(focused_win, &x, &y); in SDL_Fcitx_UpdateTextRect()381 …SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdat… in SDL_Fcitx_UpdateTextRect()394 SDL_GetWindowSize(focused_win, &w, &h); in SDL_Fcitx_UpdateTextRect()
523 SDL_Window *focused_win; in SDL_IBus_UpdateTextRect() local532 focused_win = SDL_GetKeyboardFocus(); in SDL_IBus_UpdateTextRect()533 if (!focused_win) { in SDL_IBus_UpdateTextRect()538 if (!SDL_GetWindowWMInfo(focused_win, &info)) { in SDL_IBus_UpdateTextRect()542 SDL_GetWindowPosition(focused_win, &x, &y); in SDL_IBus_UpdateTextRect()546 …SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdat… in SDL_IBus_UpdateTextRect()
Completed in 4 milliseconds