Searched refs:framecount (Results 1 – 3 of 3) sorted by relevance
67 manager->framecount = 0; in SDL_initFramerate()89 manager->framecount = 0; in SDL_setFramerate()131 return ((int)manager->framecount); in SDL_getFramecount()170 manager->framecount++; in SDL_framerateDelay()178 target_ticks = manager->baseticks + (Uint32) ((float) manager->framecount * manager->rateticks); in SDL_framerateDelay()184 manager->framecount = 0; in SDL_framerateDelay()
63 Uint32 framecount; member
92 int framecount, framemax, frameinc; in RotatePicture() local100 for (framecount=-360; framecount<framemax; framecount += frameinc) { in RotatePicture()101 if ((framecount % 360)==0) frameinc++; in RotatePicture()120 angle=framecount*rotate; in RotatePicture()144 angle=framecount*rotate; in RotatePicture()145 if ((framecount % 120)==0) { in RotatePicture()229 int framecount, framemax, frameinc; in ZoomPicture() local236 for (framecount=360; framecount<framemax; framecount += frameinc) { in ZoomPicture()243 if ((framecount % 120)==0) { in ZoomPicture()277 int framecount, framemax, frameinc; in RotatePicture90Degrees() local[all …]
Completed in 7 milliseconds