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Searched refs:fullscreen (Results 1 – 25 of 30) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m62 /* These are needed for borderless/fullscreen windows */
546 BOOL fullscreen = window->flags & FULLSCREEN_MASK;
548 ConvertNSRect([nswindow screen], fullscreen, &rect);
769 certain fullscreen-desktop->exlusive-fullscreen->windowed mode flows
802 certain fullscreen-desktop->exlusive-fullscreen->windowed mode flows
1823 if (fullscreen) {
1862 * fullscreen bit set if it's scheduled to go fullscreen immediately
1866 * was created as fullscreen-desktop. */
1886 if (!fullscreen) {
1890 if (SDL_ShouldAllowTopmost() && fullscreen) {
[all …]
A DSDL_cocoawindow.h145 …a_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
A DSDL_cocoametalview.m43 * resizable window exits a fullscreen Space via the user pressing the OS
A DSDL_cocoamouse.m378 return; /* can happen when returning from fullscreen Space on shutdown */
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidwindow.c112 …roid_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen) in Android_SetWindowFullscreen() argument
120 Android_JNI_SetWindowStyle(fullscreen); in Android_SetWindowFullscreen()
A DSDL_androidwindow.h31 …oid_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen);
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenvideo.c50 …n_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
326 …en_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) in Emscripten_SetWindowFullscreen() argument
332 if(fullscreen) { in Emscripten_SetWindowFullscreen()
/AliOS-Things-master/components/SDL2/src/video/uikit/
A DSDL_uikitwindow.h35 …t_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
A DSDL_uikitvideo.m231 BOOL fullscreen = CGRectEqualToRect(screen.bounds, frame);
235 if (fullscreen && (landscape != (frame.size.width > frame.size.height))) {
A DSDL_uikitwindow.m119 * fullscreen flag is set. But the display bounds orientation might not
213 /* ignore the size user requested, and make a fullscreen window */
317 …it_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
A DSDL_uikitmodes.m501 * orientation so that updating a window's fullscreen state to
A DSDL_uikitviewcontroller.m243 /* By default, fullscreen and borderless windows get all screen gestures */
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandwindow.c163 SDL_bool fullscreen = SDL_FALSE; in handle_configure_zxdg_toplevel() local
166 fullscreen = SDL_TRUE; in handle_configure_zxdg_toplevel()
170 if (!fullscreen) { in handle_configure_zxdg_toplevel()
273 SDL_bool fullscreen = SDL_FALSE; in handle_configure_xdg_toplevel() local
276 fullscreen = SDL_TRUE; in handle_configure_xdg_toplevel()
280 if (!fullscreen) { in handle_configure_xdg_toplevel()
579 SDL_VideoDisplay * _display, SDL_bool fullscreen) in Wayland_SetWindowFullscreen() argument
582 SetFullscreen(_this, window, fullscreen ? output : NULL); in Wayland_SetWindowFullscreen()
A DSDL_waylandwindow.h89 SDL_bool fullscreen);
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bwindow.cc189 SDL_VideoDisplay * display, SDL_bool fullscreen) { in HAIKU_SetWindowFullscreen() argument
192 msg.AddBool("fullscreen", fullscreen); in HAIKU_SetWindowFullscreen()
A DSDL_bwindow.h43 …U_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
A DSDL_BWin.h613 bool fullscreen; in _SetFullScreen() local
615 msg->FindBool("fullscreen", &fullscreen) != B_OK in _SetFullScreen()
619 SetFullScreen(fullscreen); in _SetFullScreen()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11window.c205 int fullscreen = 0; in X11_GetNetWMState() local
217 fullscreen = 1; in X11_GetNetWMState()
224 if (fullscreen == 1) { in X11_GetNetWMState()
1278 if (fullscreen) { in X11_SetWindowFullscreenViaWM()
1297 fullscreen ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; in X11_SetWindowFullscreenViaWM()
1306 if (!fullscreen && ((window->flags & SDL_WINDOW_MAXIMIZED) == 0)) { in X11_SetWindowFullscreenViaWM()
1323 if (fullscreen) { in X11_SetWindowFullscreenViaWM()
1332 if ( fullscreen ) { in X11_SetWindowFullscreenViaWM()
1464 …1_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * _display, SDL_bool fullscreen) in X11_SetWindowFullscreen() argument
1486 if (fullscreen) { in X11_SetWindowFullscreen()
[all …]
A DSDL_x11window.h100 …1_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
/AliOS-Things-master/components/SDL2/src/core/android/
A DSDL_android.h40 extern void Android_JNI_SetWindowStyle(SDL_bool fullscreen);
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowswindow.h75 …N_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
A DSDL_windowswindow.c647 WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) in WIN_SetWindowFullscreen() argument
669 if (fullscreen) { in WIN_SetWindowFullscreen()
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtvideo.cpp82 …T_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
726 …RT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) in WINRT_SetWindowFullscreen() argument
732 if (fullscreen) { in WINRT_SetWindowFullscreen()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c1207 SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen) in SDL_UpdateFullscreenMode() argument
1215 if (window->is_hiding && fullscreen) { in SDL_UpdateFullscreenMode()
1228 …if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESK… in SDL_UpdateFullscreenMode()
1232 …} else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCRE… in SDL_UpdateFullscreenMode()
1240 if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) { in SDL_UpdateFullscreenMode()
1241 if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) { in SDL_UpdateFullscreenMode()
1257 if (fullscreen == !(WINRT_DetectWindowFlags(window) & FULLSCREEN_MASK)) { in SDL_UpdateFullscreenMode()
1276 if (fullscreen) { in SDL_UpdateFullscreenMode()
1285 if ((display->fullscreen_window == window) == fullscreen) { in SDL_UpdateFullscreenMode()
1296 setDisplayMode = fullscreen; in SDL_UpdateFullscreenMode()
A DSDL_sysvideo.h232 …SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);

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