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Searched refs:fullscreen_mode (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c1129 window->fullscreen_mode = *mode; in SDL_SetWindowDisplayMode()
1131 SDL_zero(window->fullscreen_mode); in SDL_SetWindowDisplayMode()
1135 SDL_DisplayMode fullscreen_mode; in SDL_SetWindowDisplayMode() local
1146 SDL_DisplayMode fullscreen_mode; in SDL_GetWindowDisplayMode() local
1155 fullscreen_mode = window->fullscreen_mode; in SDL_GetWindowDisplayMode()
1156 if (!fullscreen_mode.w) { in SDL_GetWindowDisplayMode()
1159 if (!fullscreen_mode.h) { in SDL_GetWindowDisplayMode()
1175 *mode = fullscreen_mode; in SDL_GetWindowDisplayMode()
1305 SDL_zero(fullscreen_mode); in SDL_UpdateFullscreenMode()
1310 if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) { in SDL_UpdateFullscreenMode()
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A DSDL_sysvideo.h90 SDL_DisplayMode fullscreen_mode; member
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c838 SDL_DisplayMode fullscreen_mode; in SDLTest_CommonInit() local
995 SDL_zero(fullscreen_mode); in SDLTest_CommonInit()
998 fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8; in SDLTest_CommonInit()
1001 fullscreen_mode.format = SDL_PIXELFORMAT_RGB555; in SDLTest_CommonInit()
1004 fullscreen_mode.format = SDL_PIXELFORMAT_RGB565; in SDLTest_CommonInit()
1007 fullscreen_mode.format = SDL_PIXELFORMAT_RGB24; in SDLTest_CommonInit()
1010 fullscreen_mode.format = SDL_PIXELFORMAT_RGB888; in SDLTest_CommonInit()
1013 fullscreen_mode.refresh_rate = state->refresh_rate; in SDLTest_CommonInit()
1068 if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) { in SDLTest_CommonInit()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c306 SDL_DisplayMode fullscreen_mode; in D3D_ActivateRenderer() local
307 SDL_GetWindowDisplayMode(window, &fullscreen_mode); in D3D_ActivateRenderer()
309 data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format); in D3D_ActivateRenderer()
310 data->pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate; in D3D_ActivateRenderer()
1687 SDL_DisplayMode fullscreen_mode; in D3D_CreateRenderer() local
1740 SDL_GetWindowDisplayMode(window, &fullscreen_mode); in D3D_CreateRenderer()
1751 pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode.format); in D3D_CreateRenderer()
1752 pparams.FullScreen_RefreshRateInHz = fullscreen_mode.refresh_rate; in D3D_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandwindow.c372 if (FULLSCREEN_VISIBLE(window->sdlwindow) && window->sdlwindow->fullscreen_mode.driverdata) { in update_scale_factor()
373 …((SDL_WaylandOutputData*)(wl_output_get_user_data(window->sdlwindow->fullscreen_mode.driverdata)))… in update_scale_factor()
507 struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata; in Wayland_ShowWindow()

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