Searched refs:gameBarIsInputRedirectedToken (Results 1 – 2 of 2) sorted by relevance
168 gameBar->add_IsInputRedirectedChanged(pHandler, &driverdata->gameBarIsInputRedirectedToken);186 if (driverdata->gameBarIsInputRedirectedToken.Value) {187 gameBar->remove_IsInputRedirectedChanged(driverdata->gameBarIsInputRedirectedToken);188 driverdata->gameBarIsInputRedirectedToken.Value = 0;
53 Windows::Foundation::EventRegistrationToken gameBarIsInputRedirectedToken; member
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