Searched refs:gamecontroller (Results 1 – 4 of 4) sorted by relevance
/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_gamecontroller.c | 660 …gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings,… in SDL_PrivateGameControllerParseElement() 666 gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind; in SDL_PrivateGameControllerParseElement() 732 …SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontr… in SDL_PrivateLoadButtonMapping() 1802 …gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamec… in SDL_GameControllerOpen() 1844 if (!gamecontroller) in SDL_GameControllerGetAxis() 1903 if (!gamecontroller) in SDL_GameControllerGetButton() 1939 if (!gamecontroller) in SDL_GameControllerName() 1995 if (!gamecontroller) in SDL_GameControllerGetAttached() 2006 if (!gamecontroller) in SDL_GameControllerGetJoystick() 2028 gamecontroller = gamecontroller->next; in SDL_GameControllerFromInstanceID() [all …]
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_gamecontroller.h | 174 extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); 226 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); 238 extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); 249 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); 255 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); 267 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); 329 SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, 341 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, 382 SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, 391 extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, [all …]
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/AliOS-Things-master/components/SDL2/test/ |
A D | testgamecontroller.c | 69 SDL_GameController *gamecontroller; variable 102 const char *name = SDL_GameControllerName(gamecontroller); in UpdateWindowTitle() 132 if (!gamecontroller) { in loop() 133 gamecontroller = SDL_GameControllerOpen(event.cdevice.which); in loop() 134 if (gamecontroller) { in loop() 144 …if (gamecontroller && event.cdevice.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(… in loop() 145 SDL_GameControllerClose(gamecontroller); in loop() 146 gamecontroller = SDL_GameControllerOpen(0); in loop() 147 if (gamecontroller) { in loop() 173 if (gamecontroller) { in loop() [all …]
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_windows_gaming_input.c | 38 __x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller; member 177 __x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller = NULL; in IEventHandler_CRawGameControllerVtbl_InvokeAdded() local 206 …put_CIRawGameController_QueryInterface(controller, &IID_IGameController, (void **)&gamecontroller); in IEventHandler_CRawGameControllerVtbl_InvokeAdded() 213 …ng_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, gamecontroller, &gamepad)) &&… in IEventHandler_CRawGameControllerVtbl_InvokeAdded() 226 __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(gamecontroller); in IEventHandler_CRawGameControllerVtbl_InvokeAdded() 498 …troller_QueryInterface(hwdata->controller, &IID_IGameController, (void **)&hwdata->gamecontroller); in WGI_JoystickOpen() 502 …t_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, hwdata->gamecontroller, &hwdata->game… in WGI_JoystickOpen() 505 if (hwdata->gamecontroller) { in WGI_JoystickOpen() 506 …__x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(hwdata->gamecontroller, &wireless); in WGI_JoystickOpen() 646 if (hwdata->gamecontroller) { in WGI_JoystickClose() [all …]
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