Home
last modified time | relevance | path

Searched refs:gamecontroller (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c660gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings,… in SDL_PrivateGameControllerParseElement()
666 gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind; in SDL_PrivateGameControllerParseElement()
732 …SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontr… in SDL_PrivateLoadButtonMapping()
1802gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamec… in SDL_GameControllerOpen()
1844 if (!gamecontroller) in SDL_GameControllerGetAxis()
1903 if (!gamecontroller) in SDL_GameControllerGetButton()
1939 if (!gamecontroller) in SDL_GameControllerName()
1995 if (!gamecontroller) in SDL_GameControllerGetAttached()
2006 if (!gamecontroller) in SDL_GameControllerGetJoystick()
2028 gamecontroller = gamecontroller->next; in SDL_GameControllerFromInstanceID()
[all …]
/AliOS-Things-master/components/SDL2/include/
A DSDL_gamecontroller.h174 extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
226 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
238 extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
249 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
255 extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
267 extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
329 SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
341 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
382 SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
391 extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
[all …]
/AliOS-Things-master/components/SDL2/test/
A Dtestgamecontroller.c69 SDL_GameController *gamecontroller; variable
102 const char *name = SDL_GameControllerName(gamecontroller); in UpdateWindowTitle()
132 if (!gamecontroller) { in loop()
133 gamecontroller = SDL_GameControllerOpen(event.cdevice.which); in loop()
134 if (gamecontroller) { in loop()
144 …if (gamecontroller && event.cdevice.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick( in loop()
145 SDL_GameControllerClose(gamecontroller); in loop()
146 gamecontroller = SDL_GameControllerOpen(0); in loop()
147 if (gamecontroller) { in loop()
173 if (gamecontroller) { in loop()
[all …]
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windows_gaming_input.c38 __x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller; member
177 __x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller = NULL; in IEventHandler_CRawGameControllerVtbl_InvokeAdded() local
206 …put_CIRawGameController_QueryInterface(controller, &IID_IGameController, (void **)&gamecontroller); in IEventHandler_CRawGameControllerVtbl_InvokeAdded()
213 …ng_CInput_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, gamecontroller, &gamepad)) &&… in IEventHandler_CRawGameControllerVtbl_InvokeAdded()
226 __x_ABI_CWindows_CGaming_CInput_CIGameController_Release(gamecontroller); in IEventHandler_CRawGameControllerVtbl_InvokeAdded()
498 …troller_QueryInterface(hwdata->controller, &IID_IGameController, (void **)&hwdata->gamecontroller); in WGI_JoystickOpen()
502 …t_CIGamepadStatics2_FromGameController(wgi.gamepad_statics2, hwdata->gamecontroller, &hwdata->game… in WGI_JoystickOpen()
505 if (hwdata->gamecontroller) { in WGI_JoystickOpen()
506 …__x_ABI_CWindows_CGaming_CInput_CIGameController_get_IsWireless(hwdata->gamecontroller, &wireless); in WGI_JoystickOpen()
646 if (hwdata->gamecontroller) { in WGI_JoystickClose()
[all …]

Completed in 14 milliseconds