Searched refs:glUniform1fARB (Results 1 – 2 of 2) sorted by relevance
56 PFNGLUNIFORM1FARBPROC glUniform1fARB; member485 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()499 ctx->glUniform1fARB && in GL_CreateShaderContext()
3666 GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0);
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