Searched refs:has_pointer_lock (Results 1 – 2 of 2) sorted by relevance
52 SDL_bool has_pointer_lock; member
305 window_data->has_pointer_lock = changeEvent->isActive; in Emscripten_HandlePointerLockChange()314 const int isPointerLocked = window_data->has_pointer_lock; in Emscripten_HandleMouseMove()365 if (SDL_GetMouse()->relative_mode && !window_data->has_pointer_lock) { in Emscripten_HandleMouseButton()392 const int isPointerLocked = window_data->has_pointer_lock; in Emscripten_HandleMouseFocus()
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