Searched refs:has_run (Results 1 – 2 of 2) sorted by relevance
384 a->has_run = 0; in anim_task()398 if(!a->has_run) { in anim_task()399 … a->has_run = 1; /*The list readying might be reseted so need to know which anim has run already*/ in anim_task()
88 uint32_t has_run : 1; /**< Indicates the animation has run in this round*/ member
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