Home
last modified time | relevance | path

Searched refs:high_frequency_rumble (Results 1 – 25 of 32) sorted by relevance

12

/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_sysjoystick.h64 Uint16 high_frequency_rumble; member
124 … int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
A DSDL_joystick.c876 …mble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 du… in SDL_JoystickRumble() argument
886 high_frequency_rumble == joystick->high_frequency_rumble) { in SDL_JoystickRumble()
890 result = joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble); in SDL_JoystickRumble()
895 joystick->high_frequency_rumble = high_frequency_rumble; in SDL_JoystickRumble()
897 if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { in SDL_JoystickRumble()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_xinputjoystick_c.h29 …JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
A DSDL_dinputjoystick_c.h27 …JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
A DSDL_windowsjoystick.c486 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in WINDOWS_JoystickRumble() argument
489 return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble); in WINDOWS_JoystickRumble()
491 return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble); in WINDOWS_JoystickRumble()
A DSDL_xinputjoystick.c483 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in SDL_XINPUT_JoystickRumble() argument
492 XVibration.wRightMotorSpeed = high_frequency_rumble; in SDL_XINPUT_JoystickRumble()
570 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in SDL_XINPUT_JoystickRumble() argument
A DSDL_rawinputjoystick.c609 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in RAWINPUT_JoystickRumble() argument
614 …>driver->RumbleJoystick(&device->hiddevice, joystick, low_frequency_rumble, high_frequency_rumble); in RAWINPUT_JoystickRumble()
A DSDL_windows_gaming_input.c556 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in WGI_JoystickRumble() argument
566 vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; in WGI_JoystickRumble()
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_switch.c822 …eJoystick(SDL_DriverSwitch_Context *ctx, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverSwitch_ActuallyRumbleJoystick() argument
841 if (high_frequency_rumble) { in HIDAPI_DriverSwitch_ActuallyRumbleJoystick()
847 ctx->m_bRumbleActive = (low_frequency_rumble || high_frequency_rumble) ? SDL_TRUE : SDL_FALSE; in HIDAPI_DriverSwitch_ActuallyRumbleJoystick()
865 Uint16 high_frequency_rumble = (Uint16)ctx->m_unRumblePending; in HIDAPI_DriverSwitch_SendPendingRumble() local
868 SDL_Log("Sent pending rumble %d/%d\n", low_frequency_rumble, high_frequency_rumble); in HIDAPI_DriverSwitch_SendPendingRumble()
873 …eturn HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble); in HIDAPI_DriverSwitch_SendPendingRumble()
889 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverSwitch_RumbleJoystick() argument
900 if (low_frequency_rumble || high_frequency_rumble) { in HIDAPI_DriverSwitch_RumbleJoystick()
901 Uint32 unRumblePending = ((Uint32)low_frequency_rumble << 16) | high_frequency_rumble; in HIDAPI_DriverSwitch_RumbleJoystick()
917 SDL_Log("Sent rumble %d/%d\n", low_frequency_rumble, high_frequency_rumble); in HIDAPI_DriverSwitch_RumbleJoystick()
[all …]
A DSDL_hidapi_ps4.c224 …Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
303 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverPS4_RumbleJoystick() argument
334 effects->ucRumbleRight = (high_frequency_rumble >> 8); in HIDAPI_DriverPS4_RumbleJoystick()
A DSDL_hidapi_xbox360w.c147 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverXbox360W_RumbleJoystick() argument
152 rumble_packet[6] = (high_frequency_rumble >> 8); in HIDAPI_DriverXbox360W_RumbleJoystick()
A DSDL_hidapijoystick_c.h96 …Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
A DSDL_hidapi_xbox360.c719 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverXbox360_RumbleJoystick() argument
733 gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; in HIDAPI_DriverXbox360_RumbleJoystick()
750 XVibration.wRightMotorSpeed = high_frequency_rumble; in HIDAPI_DriverXbox360_RumbleJoystick()
766 rumble_packet[5] = (high_frequency_rumble >> 8); in HIDAPI_DriverXbox360_RumbleJoystick()
778 rumble_packet[6+3] = (high_frequency_rumble >> 8); in HIDAPI_DriverXbox360_RumbleJoystick()
788 rumble_packet[4] = (high_frequency_rumble >> 8); in HIDAPI_DriverXbox360_RumbleJoystick()
A DSDL_hidapi_gamecube.c340 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverGameCube_RumbleJoystick() argument
352 val = (low_frequency_rumble > 0 || high_frequency_rumble > 0); in HIDAPI_DriverGameCube_RumbleJoystick()
A DSDL_hidapi_xboxone.c340 …_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HIDAPI_DriverXboxOne_RumbleJoystick() argument
348 rumble_packet[5] = (high_frequency_rumble >> 8); in HIDAPI_DriverXboxOne_RumbleJoystick()
358 rumble_packet[9] = high_frequency_rumble / 655; in HIDAPI_DriverXboxOne_RumbleJoystick()
/AliOS-Things-master/components/SDL2/src/joystick/dummy/
A DSDL_sysjoystick.c87 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in DUMMY_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/test/
A Dtestgamecontroller.c199 …Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGG… in loop() local
200 … SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250); in loop()
/AliOS-Things-master/components/SDL2/src/joystick/alios/
A DSDL_sysjoystick.c140 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in AliOS_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/include/
A DSDL_gamecontroller.h405 …meController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 du…
A DSDL_joystick.h433 …mble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 du…
/AliOS-Things-master/components/SDL2/src/joystick/haiku/
A DSDL_haikujoystick.cc257 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in HAIKU_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/src/joystick/virtual/
A DSDL_virtualjoystick.c336 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in VIRTUAL_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/src/joystick/emscripten/
A DSDL_sysjoystick.c401 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in EMSCRIPTEN_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/src/joystick/darwin/
A DSDL_sysjoystick.c886 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in DARWIN_JoystickRumble() argument
892 Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); in DARWIN_JoystickRumble()
/AliOS-Things-master/components/SDL2/src/joystick/linux/
A DSDL_sysjoystick.c851 …_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) in LINUX_JoystickRumble() argument
861 effect->u.rumble.weak_magnitude = high_frequency_rumble; in LINUX_JoystickRumble()
864 Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); in LINUX_JoystickRumble()

Completed in 54 milliseconds

12