Searched refs:in_scope (Results 1 – 2 of 2) sorted by relevance
133 int in_scope; member
184 player->fade.in_scope = (pcminfo->rate / 100) * in player_pcminfo_update()435 fade->in_scope = (pcminfo->rate / 100) * in player_fade_config_unlock()509 if (fade->in_scope > 0) { in player_fade_process()512 fade->in_scope, pcminfo->channels); in player_fade_process()515 fade->in_scope, pcminfo->channels); in player_fade_process()517 fade->pos = fade->in_scope; in player_fade_process()518 if (fade->pos >= fade->in_scope) { in player_fade_process()3746 player->fade.in_scope, player->fade.in_period_ms); in player_state_dump()
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