Searched refs:inputType (Results 1 – 1 of 1) sorted by relevance
55 SDL_GameControllerBindType inputType; member259 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS && in HandleJoystickAxis()309 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON && in HandleJoystickButton()627 bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS; in SDL_PrivateGameControllerParseElement()645 bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON; in SDL_PrivateGameControllerParseElement()651 bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT; in SDL_PrivateGameControllerParseElement()740 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS && in SDL_PrivateLoadButtonMapping()1854 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { in SDL_GameControllerGetAxis()1909 if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) { in SDL_GameControllerGetButton()2063 bind.bindType = binding->inputType; in SDL_GameControllerGetBindForAxis()[all …]
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