Searched refs:input_name (Results 1 – 5 of 5) sorted by relevance
/AliOS-Things-master/solutions/tflite_micro_speech_demo/micro_speech/train/speech_commands/ |
A D | label_wav_test.py | 47 input_name = "test_input" 51 tf.compat.v1.placeholder(tf.string, name=input_name) 59 input_name + ":0", output_name + ":0", 3)
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A D | label_wav.py | 77 def label_wav(wav, labels, graph, input_name, output_name, how_many_labels): argument 95 run_graph(wav_data, labels_list, input_name, output_name, how_many_labels) 100 label_wav(FLAGS.wav, FLAGS.labels, FLAGS.graph, FLAGS.input_name,
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A D | label_wav_dir.py | 85 def label_wav(wav_dir, labels, graph, input_name, output_name, how_many_labels): argument 98 run_graph(wav_dir, labels_list, input_name, output_name, how_many_labels) 103 label_wav(FLAGS.wav_dir, FLAGS.labels, FLAGS.graph, FLAGS.input_name,
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A D | label_wav.cc | 105 string input_name = "wav_data"; in main() local 112 Flag("input_name", &input_name, "name of input node in model"), in main() 158 session->Run({{input_name, wav_tensor}}, {output_name}, {}, &outputs); in main()
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_gamecontroller.c | 1094 const char *input_name, in SDL_PrivateAppendToMappingString() argument 1102 SDL_strlcat(mapping_string, input_name, mapping_string_len); in SDL_PrivateAppendToMappingString()
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