Searched refs:invert_input (Results 1 – 1 of 1) sorted by relevance
583 SDL_bool invert_input = SDL_FALSE; in SDL_PrivateGameControllerParseElement() local623 invert_input = SDL_TRUE; in SDL_PrivateGameControllerParseElement()639 if (invert_input) { in SDL_PrivateGameControllerParseElement()
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