Searched refs:is_hidapi_mapping (Results 1 – 1 of 1) sorted by relevance
1287 SDL_bool is_hidapi_mapping = SDL_FALSE; in SDL_PrivateGameControllerAddMapping() local1365 is_hidapi_mapping = SDL_TRUE; in SDL_PrivateGameControllerAddMapping()1382 } else if (is_hidapi_mapping) { in SDL_PrivateGameControllerAddMapping()
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