Searched refs:is_opaque (Results 1 – 4 of 4) sorted by relevance
/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_pixels_c.h | 43 extern void SDL_DetectPalette(SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel);
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A D | SDL_pixels.c | 806 SDL_DetectPalette(SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel) in SDL_DetectPalette() argument 822 *is_opaque = SDL_TRUE; in SDL_DetectPalette() 840 *is_opaque = SDL_TRUE; in SDL_DetectPalette() 847 *is_opaque = SDL_FALSE; in SDL_DetectPalette()
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A D | SDL_surface.c | 1044 SDL_bool is_opaque, has_alpha_channel; in SDL_ConvertSurface() local 1045 SDL_DetectPalette(surface->format->palette, &is_opaque, &has_alpha_channel); in SDL_ConvertSurface() 1047 if (is_opaque) { in SDL_ConvertSurface()
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 1172 SDL_bool is_opaque, has_alpha_channel; in SDL_CreateTextureFromSurface() local 1173 SDL_DetectPalette(fmt->palette, &is_opaque, &has_alpha_channel); in SDL_CreateTextureFromSurface() 1174 if (!is_opaque) { in SDL_CreateTextureFromSurface()
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