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Searched refs:is_opaque (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/
A DSDL_pixels_c.h43 extern void SDL_DetectPalette(SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel);
A DSDL_pixels.c806 SDL_DetectPalette(SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel) in SDL_DetectPalette() argument
822 *is_opaque = SDL_TRUE; in SDL_DetectPalette()
840 *is_opaque = SDL_TRUE; in SDL_DetectPalette()
847 *is_opaque = SDL_FALSE; in SDL_DetectPalette()
A DSDL_surface.c1044 SDL_bool is_opaque, has_alpha_channel; in SDL_ConvertSurface() local
1045 SDL_DetectPalette(surface->format->palette, &is_opaque, &has_alpha_channel); in SDL_ConvertSurface()
1047 if (is_opaque) { in SDL_ConvertSurface()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c1172 SDL_bool is_opaque, has_alpha_channel; in SDL_CreateTextureFromSurface() local
1173 SDL_DetectPalette(fmt->palette, &is_opaque, &has_alpha_channel); in SDL_CreateTextureFromSurface()
1174 if (!is_opaque) { in SDL_CreateTextureFromSurface()

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