Home
last modified time | relevance | path

Searched refs:keyState (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c303 SHORT keyState; in WIN_CheckAsyncMouseRelease() local
310 keyState = GetAsyncKeyState(VK_LBUTTON); in WIN_CheckAsyncMouseRelease()
311 if (!(keyState & 0x8000)) { in WIN_CheckAsyncMouseRelease()
314 keyState = GetAsyncKeyState(VK_RBUTTON); in WIN_CheckAsyncMouseRelease()
315 if (!(keyState & 0x8000)) { in WIN_CheckAsyncMouseRelease()
318 keyState = GetAsyncKeyState(VK_MBUTTON); in WIN_CheckAsyncMouseRelease()
319 if (!(keyState & 0x8000)) { in WIN_CheckAsyncMouseRelease()
322 keyState = GetAsyncKeyState(VK_XBUTTON1); in WIN_CheckAsyncMouseRelease()
323 if (!(keyState & 0x8000)) { in WIN_CheckAsyncMouseRelease()
326 keyState = GetAsyncKeyState(VK_XBUTTON2); in WIN_CheckAsyncMouseRelease()
[all …]
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_BWin.h527 void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t & len, int32 keyState) { in _KeyEvent() argument
530 msg.AddInt32("key-state", keyState); in _KeyEvent()

Completed in 6 milliseconds