Searched refs:keyboardState (Results 1 – 3 of 3) sorted by relevance
702 const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); in WIN_WindowProc() local705 …if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRE… in WIN_WindowProc()724 const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); in WIN_WindowProc() local728 keyboardState[code] == SDL_RELEASED) { in WIN_WindowProc()
168 BYTE keyboardState[256]; in WIN_ResetDeadKeys() local172 GetKeyboardState(keyboardState); in WIN_ResetDeadKeys()182 result = ToUnicode(keycode, scancode, keyboardState, (LPWSTR)buffer, 16, 0); in WIN_ResetDeadKeys()
367 const Uint8 *keyboardState; in X11_ReconcileKeyboardState() local377 keyboardState = SDL_GetKeyboardState(0); in X11_ReconcileKeyboardState()381 SDL_bool sdlKeyPressed = keyboardState[scancode] == SDL_PRESSED; in X11_ReconcileKeyboardState()
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