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Searched refs:keyboardState (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsevents.c702 const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); in WIN_WindowProc() local
705 …if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRE… in WIN_WindowProc()
724 const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); in WIN_WindowProc() local
728 keyboardState[code] == SDL_RELEASED) { in WIN_WindowProc()
A DSDL_windowskeyboard.c168 BYTE keyboardState[256]; in WIN_ResetDeadKeys() local
172 GetKeyboardState(keyboardState); in WIN_ResetDeadKeys()
182 result = ToUnicode(keycode, scancode, keyboardState, (LPWSTR)buffer, 16, 0); in WIN_ResetDeadKeys()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11events.c367 const Uint8 *keyboardState; in X11_ReconcileKeyboardState() local
377 keyboardState = SDL_GetKeyboardState(0); in X11_ReconcileKeyboardState()
381 SDL_bool sdlKeyPressed = keyboardState[scancode] == SDL_PRESSED; in X11_ReconcileKeyboardState()

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