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Searched refs:last_fullscreen_flags (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c1224 …if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLS… in SDL_UpdateFullscreenMode()
1228 …if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESK… in SDL_UpdateFullscreenMode()
1232 …} else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCRE… in SDL_UpdateFullscreenMode()
1244 window->last_fullscreen_flags = window->flags; in SDL_UpdateFullscreenMode()
1286 … if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) { in SDL_UpdateFullscreenMode()
1347 window->last_fullscreen_flags = window->flags; in SDL_UpdateFullscreenMode()
1367 window->last_fullscreen_flags = window->flags; in SDL_UpdateFullscreenMode()
1566 window->last_fullscreen_flags = window->flags; in SDL_CreateWindow()
1635 window->last_fullscreen_flags = window->flags; in SDL_CreateWindowFrom()
1735 window->last_fullscreen_flags = window->flags; in SDL_RecreateWindow()
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A DSDL_sysvideo.h85 Uint32 last_fullscreen_flags; member
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtvideo.cpp527 …window->last_fullscreen_flags = window->flags; // seems necessary to programmatically un-fullscre… in WINRT_UpdateWindowFlags()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoawindow.m421 …} else if (!state && ((window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDO…

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