Searched refs:last_hat_mask (Results 1 – 1 of 1) sorted by relevance
121 Uint8 *last_hat_mask; member325 Uint8 last_mask = gamecontroller->last_hat_mask[hat]; in HandleJoystickHat()344 gamecontroller->last_hat_mask[hat] = value; in HandleJoystickHat()1802 …gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamec… in SDL_GameControllerOpen()1803 if (!gamecontroller->last_hat_mask) { in SDL_GameControllerOpen()2153 SDL_free(gamecontroller->last_hat_mask); in SDL_GameControllerClose()
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