Searched refs:last_match (Results 1 – 1 of 1) sorted by relevance
254 SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis]; in HandleJoystickAxis() local277 if (last_match && (!match || !HasSameOutput(last_match, match))) { in HandleJoystickAxis()279 ResetOutput(gamecontroller, last_match); in HandleJoystickAxis()
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