Searched refs:light (Results 1 – 17 of 17) sorted by relevance
/AliOS-Things-master/components/py_engine/tests/perf_bench/ |
A D | misc_raytrace.py | 129 def __init__(self, ambient, light, objs): argument 131 self.light = light 172 light_vec = scene.light.pos - point 197 col = scene.light.colour
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/AliOS-Things-master/solutions/eduk1_demo/k1_apps/lightmeter/ |
A D | lightmeter.md | 423 * This function reads light by ap3216c sensor measurement 427 * @return the ambient light converted to float data. 442 brightness = 0.36 * read_data; //sensor ambient light converse to reality 446 brightness = 0.089 * read_data; //sensor ambient light converse to reality 450 brightness = 0.022 * read_data; //sensor ambient light converse to reality 454 brightness = 0.0056 * read_data; //sensor ambient light converse to reality
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_glfuncs.h | 165 (GLenum light, GLenum pname, GLfloat * params)) 167 (GLenum light, GLenum pname, GLint * params)) 226 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) 228 (GLenum light, GLenum pname, const GLfloat * params)) 229 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) 231 (GLenum light, GLenum pname, const GLint * params))
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/AliOS-Things-master/components/littlevgl/src/lv_themes/ |
A D | lv_theme.h | 85 lv_style_t * light; member
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A D | lv_theme_templ.c | 99 theme.style.img.light = &def; in img_init()
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A D | lv_theme_default.c | 108 theme.style.img.light = &def; in img_init()
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A D | lv_theme_mono.c | 140 theme.style.img.light = &def; in img_init()
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A D | lv_theme_nemo.c | 275 theme.style.img.light = &img_light; in img_init()
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A D | lv_theme_night.c | 206 theme.style.img.light = &def; in img_init()
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A D | lv_theme_zen.c | 176 theme.style.img.light = &img_light; in img_init()
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A D | lv_theme_alien.c | 285 theme.style.img.light = &img_light; in img_init()
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A D | lv_theme_material.c | 188 theme.style.img.light = &def; in img_init()
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/AliOS-Things-master/components/ble_host/bt_host/ali_vendormodel_profile/ |
A D | README.rst | 7 success provisioning and pairing, usr can control the light on/off status
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_opengl.h | 1214 GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); 1215 GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); 1216 GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, 1218 GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, 1221 GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, 1223 GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
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A D | SDL_opengl_glext.h | 4515 typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); 4552 typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); 4620 GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); 4621 GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); 4657 GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); 7961 typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); 8004 GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); 10672 GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); 10674 GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); 10684 GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); [all …]
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/ |
A D | ChangeLog | 2106 daccbf40 add light filtering NEON intrinsics 3180 bd2b46f5 Merge "doc/webp-container-spec: light cosmetics" 3181 20ead329 doc/webp-container-spec: light cosmetics 3578 14f6b9f6 mux: light cleanup 3648 c77424d7 cosmetics: light include cleanup
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/ |
A D | libpng-manual.txt | 1051 halos round the opaque parts of the image where the background is light. 1052 In the OPTIMIZED mode the halos will be light halos where the background
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