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Searched refs:line_end (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/py_engine/engine/tools/
A Dfile2h.py15 line_end = "\\r\\n" variable
20 if not line_end:
23 line_end = ending.replace("\r", "\\r").replace("\n", "\\n") variable
25 if not line_end:
30 print('"%s%s"' % (line, line_end))
/AliOS-Things-master/components/littlevgl/src/lv_draw/
A Dlv_draw_label.c108 …uint32_t line_end = line_start + lv_txt_get_next_line(&txt[line_start], font, style->text.letter_s… in lv_draw_label() local
113 line_start = line_end; in lv_draw_label()
114 line_end += lv_txt_get_next_line(&txt[line_start], font, style->text.letter_space, w, flag); in lv_draw_label()
129 …line_width = lv_txt_get_width(&txt[line_start], line_end - line_start, font, style->text.letter_sp… in lv_draw_label()
136 …line_width = lv_txt_get_width(&txt[line_start], line_end - line_start, font, style->text.letter_sp… in lv_draw_label()
161 while(i < line_end) { in lv_draw_label()
227 line_start = line_end; in lv_draw_label()
228 line_end += lv_txt_get_next_line(&txt[line_start], font, style->text.letter_space, w, flag); in lv_draw_label()
234 … lv_txt_get_width(&txt[line_start], line_end - line_start, font, style->text.letter_space, flag); in lv_draw_label()
242 … lv_txt_get_width(&txt[line_start], line_end - line_start, font, style->text.letter_space, flag); in lv_draw_label()
/AliOS-Things-master/components/amp/engine/quickjs_engine/quickjs/
A Dlibregexp-opcode.h33 DEF(line_end, 1)
/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/micro/memory_planner/
A Dgreedy_memory_planner.cc358 const int line_end = ((offset + size) * kLineWidth) / max_size; in PrintMemoryPlan() local
359 for (int n = line_start; n < line_end; ++n) { in PrintMemoryPlan()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c1215 char *buf, *line, *line_end, *tmp, *comma, line_platform[64]; in SDL_GameControllerAddMappingsFromRW() local
1247 line_end = SDL_strchr(line, '\n'); in SDL_GameControllerAddMappingsFromRW()
1248 if (line_end != NULL) { in SDL_GameControllerAddMappingsFromRW()
1249 *line_end = '\0'; in SDL_GameControllerAddMappingsFromRW()
1251 line_end = buf + db_size; in SDL_GameControllerAddMappingsFromRW()
1271 line = line_end + 1; in SDL_GameControllerAddMappingsFromRW()

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