Searched refs:line_end (Results 1 – 5 of 5) sorted by relevance
/AliOS-Things-master/components/py_engine/engine/tools/ |
A D | file2h.py | 15 line_end = "\\r\\n" variable 20 if not line_end: 23 line_end = ending.replace("\r", "\\r").replace("\n", "\\n") variable 25 if not line_end: 30 print('"%s%s"' % (line, line_end))
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/AliOS-Things-master/components/littlevgl/src/lv_draw/ |
A D | lv_draw_label.c | 108 …uint32_t line_end = line_start + lv_txt_get_next_line(&txt[line_start], font, style->text.letter_s… in lv_draw_label() local 113 line_start = line_end; in lv_draw_label() 114 line_end += lv_txt_get_next_line(&txt[line_start], font, style->text.letter_space, w, flag); in lv_draw_label() 129 …line_width = lv_txt_get_width(&txt[line_start], line_end - line_start, font, style->text.letter_sp… in lv_draw_label() 136 …line_width = lv_txt_get_width(&txt[line_start], line_end - line_start, font, style->text.letter_sp… in lv_draw_label() 161 while(i < line_end) { in lv_draw_label() 227 line_start = line_end; in lv_draw_label() 228 line_end += lv_txt_get_next_line(&txt[line_start], font, style->text.letter_space, w, flag); in lv_draw_label() 234 … lv_txt_get_width(&txt[line_start], line_end - line_start, font, style->text.letter_space, flag); in lv_draw_label() 242 … lv_txt_get_width(&txt[line_start], line_end - line_start, font, style->text.letter_space, flag); in lv_draw_label()
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/AliOS-Things-master/components/amp/engine/quickjs_engine/quickjs/ |
A D | libregexp-opcode.h | 33 DEF(line_end, 1)
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/micro/memory_planner/ |
A D | greedy_memory_planner.cc | 358 const int line_end = ((offset + size) * kLineWidth) / max_size; in PrintMemoryPlan() local 359 for (int n = line_start; n < line_end; ++n) { in PrintMemoryPlan()
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_gamecontroller.c | 1215 char *buf, *line, *line_end, *tmp, *comma, line_platform[64]; in SDL_GameControllerAddMappingsFromRW() local 1247 line_end = SDL_strchr(line, '\n'); in SDL_GameControllerAddMappingsFromRW() 1248 if (line_end != NULL) { in SDL_GameControllerAddMappingsFromRW() 1249 *line_end = '\0'; in SDL_GameControllerAddMappingsFromRW() 1251 line_end = buf + db_size; in SDL_GameControllerAddMappingsFromRW() 1271 line = line_end + 1; in SDL_GameControllerAddMappingsFromRW()
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