/AliOS-Things-master/components/SDL2/test/ |
A D | testver.c | 27 SDL_version linked; in main() local 41 SDL_GetVersion(&linked); in main() 43 linked.major, linked.minor, linked.patch, in main()
|
A D | testautomation_platform.c | 210 SDL_version linked; in platform_testGetVersion() local 214 SDL_GetVersion(&linked); in platform_testGetVersion() 215 SDLTest_AssertCheck( linked.major >= major, in platform_testGetVersion() 217 linked.major, in platform_testGetVersion() 219 SDLTest_AssertCheck( linked.minor >= minor, in platform_testGetVersion() 221 linked.minor, in platform_testGetVersion()
|
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/scripts/ |
A D | makefile.linux | 136 @echo " Running pngtest dynamically linked with $(LIBSO):" 140 @echo " Running pngtest statically linked with libpng.a:"
|
A D | makefile.linux-opt | 147 @echo " Running pngtest dynamically linked with $(LIBSO):" 151 @echo " Running pngtest statically linked with libpng.a:"
|
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/win32/ |
A D | DLL_FAQ.txt | 30 * The ZLIB1.DLL binary is linked to MSVCRT.DLL. 123 an implib that will cause the executables linked to it to use 224 Since ZLIB1.DLL is linked to MSVCRT.DLL, the executables that 225 depend on it should also be linked to MSVCRT.DLL. 229 be linked to the same C run-time (CRT) library? I linked my 247 DLL are linked to different CRTs, and both are running in the 320 13. If ZLIB1.DLL cannot be linked to MSVCR70.DLL or MSVCR71.DLL, 338 way to build applications linked to a proper system runtime, 357 For example, in Cygwin, zlib is linked to the Cygwin runtime
|
/AliOS-Things-master/components/py_engine/engine/py/ |
A D | usermod.cmake | 20 # Recurse linked libraries
|
/AliOS-Things-master/components/SDL2/docs/ |
A D | README-dynapi.md | 67 And now, this game that is statically linked to SDL, can still be overridden 68 with a newer, or better, SDL. The statically linked one will only be used as 70 is desired, the statically linked version will provide its own jump table, 93 SDL's function pointers (which might be statically linked into a program, or in
|
A D | README-ios.md | 17 Build SDL as a statically linked library 300 Finally, remove GameController from the list of frameworks linked by your application and edit the …
|
A D | README-macosx.md | 127 1) The bundle right now probably is dynamically linked against SDL. That
|
/AliOS-Things-master/components/SDL2/src/video/uikit/ |
A D | SDL_uikitvulkan.m | 68 /* Handle the case where Vulkan Portability is linked statically. */ 111 "linked Vulkan Portability library",
|
A D | SDL_uikitwindow.m | 166 /* SDL currently puts this window at the start of display's linked list. We rely on this. */
|
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/contrib/delphi/ |
A D | readme.txt | 31 and linked to the ZLib unit.
|
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/gregbook/ |
A D | README | 122 This makefile therefore builds statically linked executables, but if 124 and ZLIB lines will build dynamically linked executables instead.
|
/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoavulkan.m | 70 /* Handle the case where Vulkan Portability is linked statically. */
|
/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | ltconfig | 2191 *** depend on shared libraries, but programs linked with such libtool 2606 echo $ac_n "checking whether a statically linked program can dlopen itself""... $ac_c" 1>&6 2607 echo "$progname:2599: checking whether a statically linked program can dlopen itself" >&5
|
/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | ltconfig | 2191 *** depend on shared libraries, but programs linked with such libtool 2606 echo $ac_n "checking whether a statically linked program can dlopen itself""... $ac_c" 1>&6 2607 echo "$progname:2599: checking whether a statically linked program can dlopen itself" >&5
|
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/ |
A D | INSTALL | 278 If you are creating or distributing a dynamically linked library (a .so 280 as this will cause applications linked with different versions of the
|
/AliOS-Things-master/components/SDL2/src/image/ |
A D | IMG_xcf.c | 116 int linked; member
|
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/doc/ |
A D | algorithm.txt | 29 The hash chains are singly linked. There are no deletions from the
|
/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/ |
A D | zconf.h.cmakein | 22 /* all linked symbols and init macros */
|
A D | zconf.h.in | 20 /* all linked symbols and init macros */
|
/AliOS-Things-master/hardware/chip/haas1000/drivers/ |
A D | Makefile | 485 $(error The object files cannot be linked at top level: $(filter-out %/,$(init-y) $(core-y)))
|
/AliOS-Things-master/components/amp/engine/quickjs_engine/quickjs/doc/ |
A D | quickjs.texi | 865 Note: the bytecode format is linked to a given QuickJS 898 linked. Look at the @file{test_bjson} and @file{bjson.so}
|
/AliOS-Things-master/components/SDL2/src/image/acinclude/ |
A D | libtool.m4 | 1819 AC_CACHE_CHECK([whether a statically linked program can dlopen itself], 1848 [Whether dlopen of statically linked programs is supported]) 2777 *** depend on shared libraries, but programs linked with such libtool 5129 AC_MSG_CHECKING([whether -lc should be explicitly linked in]) 5216 into the library and all subsequent libraries and executables linked 6362 # Dependencies to place before and after the object being linked: 6449 # linked, so don't bother handling this case. 6544 # archive will be linked into the output, leading to subtle bugs. 6564 [Dependencies to place before and after the objects being linked to
|
/AliOS-Things-master/components/SDL2/acinclude/ |
A D | libtool.m4 | 1933 AC_CACHE_CHECK([whether a statically linked program can dlopen itself], 1962 [Whether dlopen of statically linked programs is supported]) 2979 *** depend on shared libraries, but programs linked with such libtool 5631 AC_CACHE_CHECK([whether -lc should be explicitly linked in], 5717 into the library and all subsequent libraries and executables linked 6937 # Dependencies to place before and after the object being linked: 7046 # linked, so don't bother handling this case. 7144 # archive will be linked into the output, leading to subtle bugs. 7164 [Dependencies to place before and after the objects being linked to
|