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Searched refs:locked (Results 1 – 15 of 15) sorted by relevance

/AliOS-Things-master/components/py_engine/tests/thread/
A Dthread_lock1.py13 print(lock.locked())
17 print(lock.locked())
19 print(lock.locked())
23 print(lock.locked())
25 print(lock.locked())
27 print(lock.locked())
31 print(lock.locked())
36 print(lock.locked())
40 print(lock.locked())
/AliOS-Things-master/components/py_engine/tests/extmod/
A Duasyncio_lock.py23 print("task have", lock.locked())
25 print("task release", lock.locked())
47 print(lock.locked())
49 print(lock.locked())
52 print(lock.locked())
82 print(lock.locked())
94 print(lock.locked())
A Duasyncio_lock_cancel.py52 print(lock.locked())
/AliOS-Things-master/components/py_engine/engine/py/
A Dmodthread.c53 volatile bool locked; member
60 self->locked = false; in mp_obj_new_thread_lock()
77 self->locked = true; in thread_lock_acquire()
87 if (!self->locked) { in thread_lock_release()
90 self->locked = false; in thread_lock_release()
100 return mp_obj_new_bool(self->locked); in thread_lock_locked()
/AliOS-Things-master/components/py_engine/engine/extmod/nimble/nimble/
A Dnimble_npl_os.c301 mu->locked = 0; in ble_npl_mutex_init()
306 … DEBUG_MUTEX_printf("ble_npl_mutex_pend(%p, %u) locked=%u\n", mu, (uint)timeout, (uint)mu->locked); in ble_npl_mutex_pend()
311 ++mu->locked; in ble_npl_mutex_pend()
317 DEBUG_MUTEX_printf("ble_npl_mutex_release(%p) locked=%u\n", mu, (uint)mu->locked); in ble_npl_mutex_release()
318 assert(mu->locked > 0); in ble_npl_mutex_release()
320 --mu->locked; in ble_npl_mutex_release()
A Dnimble_npl_os.h77 volatile uint8_t locked; member
/AliOS-Things-master/components/py_engine/tests/net_inet/
A Dtls_num_errors.py.exp1 heap is locked
/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/examples/unity/TensorFlowLitePlugin/ProjectSettings/
A DTagManager.asset43 locked: 0
/AliOS-Things-master/components/py_engine/engine/extmod/uasyncio/
A Dlock.py17 def locked(self): member in Lock
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c643 if (src->locked || dst->locked) { in SDL_UpperBlit()
746 if (src->locked || dst->locked) { in SDL_UpperBlitScaled()
915 if (!surface->locked) { in SDL_LockSurface()
926 ++surface->locked; in SDL_LockSurface()
939 if (!surface->locked || (--surface->locked > 0)) { in SDL_UnlockSurface()
1334 while (surface->locked > 0) { in SDL_FreeSurface()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c455 D3DLOCKED_RECT locked; in D3D_UpdateTextureRep() local
476 dst = (Uint8 *)locked.pBits; in D3D_UpdateTextureRep()
478 if (length == pitch && length == locked.Pitch) { in D3D_UpdateTextureRep()
484 if (length > locked.Pitch) { in D3D_UpdateTextureRep()
485 length = locked.Pitch; in D3D_UpdateTextureRep()
490 dst += locked.Pitch; in D3D_UpdateTextureRep()
671 D3DLOCKED_RECT locked; in D3D_LockTexture() local
687 *pixels = locked.pBits; in D3D_LockTexture()
688 *pitch = locked.Pitch; in D3D_LockTexture()
1454 D3DLOCKED_RECT locked; in D3D_RenderReadPixels() local
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/AliOS-Things-master/components/SDL2/src/gfx/
A DSDL_gfxBlitFunc.c423 if ((src->locked) || (dst->locked)) { in SDL_gfxBlitRGBA()
/AliOS-Things-master/components/SDL2/include/
A DSDL_surface.h82 int locked; /**< Read-only */ member
/AliOS-Things-master/components/SDL2/src/stdlib/
A DSDL_malloc.c1073 mspace create_mspace(size_t capacity, int locked);
1092 mspace create_mspace_with_base(void *base, size_t capacity, int locked);
4610 create_mspace(size_t capacity, int locked) in create_mspace() argument
4624 set_lock(m, locked); in create_mspace()
4631 create_mspace_with_base(void *base, size_t capacity, int locked) in create_mspace_with_base() argument
4641 set_lock(m, locked); in create_mspace_with_base()
/AliOS-Things-master/components/SDL2/docs/
A DREADME-dynapi.md122 encourage you not to do that. However, on heavily locked down platforms like

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