Searched refs:locked (Results 1 – 15 of 15) sorted by relevance
/AliOS-Things-master/components/py_engine/tests/thread/ |
A D | thread_lock1.py | 13 print(lock.locked()) 17 print(lock.locked()) 19 print(lock.locked()) 23 print(lock.locked()) 25 print(lock.locked()) 27 print(lock.locked()) 31 print(lock.locked()) 36 print(lock.locked()) 40 print(lock.locked())
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/AliOS-Things-master/components/py_engine/tests/extmod/ |
A D | uasyncio_lock.py | 23 print("task have", lock.locked()) 25 print("task release", lock.locked()) 47 print(lock.locked()) 49 print(lock.locked()) 52 print(lock.locked()) 82 print(lock.locked()) 94 print(lock.locked())
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A D | uasyncio_lock_cancel.py | 52 print(lock.locked())
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/AliOS-Things-master/components/py_engine/engine/py/ |
A D | modthread.c | 53 volatile bool locked; member 60 self->locked = false; in mp_obj_new_thread_lock() 77 self->locked = true; in thread_lock_acquire() 87 if (!self->locked) { in thread_lock_release() 90 self->locked = false; in thread_lock_release() 100 return mp_obj_new_bool(self->locked); in thread_lock_locked()
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/AliOS-Things-master/components/py_engine/engine/extmod/nimble/nimble/ |
A D | nimble_npl_os.c | 301 mu->locked = 0; in ble_npl_mutex_init() 306 … DEBUG_MUTEX_printf("ble_npl_mutex_pend(%p, %u) locked=%u\n", mu, (uint)timeout, (uint)mu->locked); in ble_npl_mutex_pend() 311 ++mu->locked; in ble_npl_mutex_pend() 317 DEBUG_MUTEX_printf("ble_npl_mutex_release(%p) locked=%u\n", mu, (uint)mu->locked); in ble_npl_mutex_release() 318 assert(mu->locked > 0); in ble_npl_mutex_release() 320 --mu->locked; in ble_npl_mutex_release()
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A D | nimble_npl_os.h | 77 volatile uint8_t locked; member
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/AliOS-Things-master/components/py_engine/tests/net_inet/ |
A D | tls_num_errors.py.exp | 1 heap is locked
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/examples/unity/TensorFlowLitePlugin/ProjectSettings/ |
A D | TagManager.asset | 43 locked: 0
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/AliOS-Things-master/components/py_engine/engine/extmod/uasyncio/ |
A D | lock.py | 17 def locked(self): member in Lock
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_surface.c | 643 if (src->locked || dst->locked) { in SDL_UpperBlit() 746 if (src->locked || dst->locked) { in SDL_UpperBlitScaled() 915 if (!surface->locked) { in SDL_LockSurface() 926 ++surface->locked; in SDL_LockSurface() 939 if (!surface->locked || (--surface->locked > 0)) { in SDL_UnlockSurface() 1334 while (surface->locked > 0) { in SDL_FreeSurface()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 455 D3DLOCKED_RECT locked; in D3D_UpdateTextureRep() local 476 dst = (Uint8 *)locked.pBits; in D3D_UpdateTextureRep() 478 if (length == pitch && length == locked.Pitch) { in D3D_UpdateTextureRep() 484 if (length > locked.Pitch) { in D3D_UpdateTextureRep() 485 length = locked.Pitch; in D3D_UpdateTextureRep() 490 dst += locked.Pitch; in D3D_UpdateTextureRep() 671 D3DLOCKED_RECT locked; in D3D_LockTexture() local 687 *pixels = locked.pBits; in D3D_LockTexture() 688 *pitch = locked.Pitch; in D3D_LockTexture() 1454 D3DLOCKED_RECT locked; in D3D_RenderReadPixels() local [all …]
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | SDL_gfxBlitFunc.c | 423 if ((src->locked) || (dst->locked)) { in SDL_gfxBlitRGBA()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_surface.h | 82 int locked; /**< Read-only */ member
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/AliOS-Things-master/components/SDL2/src/stdlib/ |
A D | SDL_malloc.c | 1073 mspace create_mspace(size_t capacity, int locked); 1092 mspace create_mspace_with_base(void *base, size_t capacity, int locked); 4610 create_mspace(size_t capacity, int locked) in create_mspace() argument 4624 set_lock(m, locked); in create_mspace() 4631 create_mspace_with_base(void *base, size_t capacity, int locked) in create_mspace_with_base() argument 4641 set_lock(m, locked); in create_mspace_with_base()
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/AliOS-Things-master/components/SDL2/docs/ |
A D | README-dynapi.md | 122 encourage you not to do that. However, on heavily locked down platforms like
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