Searched refs:logical_w (Results 1 – 4 of 4) sorted by relevance
580 *logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w; in GetWindowViewportValues()654 int logical_w, logical_h; in SDL_RendererEventWatch() local658 if (logical_w) { in SDL_RendererEventWatch()681 int logical_w, logical_h; in SDL_RendererEventWatch() local685 if (logical_w) { in SDL_RendererEventWatch()695 int logical_w, logical_h; in SDL_RendererEventWatch() local699 if (logical_w) { in SDL_RendererEventWatch()716 if (logical_w > 1) { in SDL_RendererEventWatch()2057 renderer->logical_w = 0; in SDL_RenderSetLogicalSize()2064 renderer->logical_w = w; in SDL_RenderSetLogicalSize()[all …]
165 int logical_w; member
72 int logical_w; member
366 state->logical_w = SDL_atoi(w); in SDLTest_CommonArg()1118 if (state->logical_w && state->logical_h) { in SDLTest_CommonInit()1119 … SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h); in SDLTest_CommonInit()
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