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Searched refs:logical_w (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c580 *logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w; in GetWindowViewportValues()
654 int logical_w, logical_h; in SDL_RendererEventWatch() local
658 if (logical_w) { in SDL_RendererEventWatch()
681 int logical_w, logical_h; in SDL_RendererEventWatch() local
685 if (logical_w) { in SDL_RendererEventWatch()
695 int logical_w, logical_h; in SDL_RendererEventWatch() local
699 if (logical_w) { in SDL_RendererEventWatch()
716 if (logical_w > 1) { in SDL_RendererEventWatch()
2057 renderer->logical_w = 0; in SDL_RenderSetLogicalSize()
2064 renderer->logical_w = w; in SDL_RenderSetLogicalSize()
[all …]
A DSDL_sysrender.h165 int logical_w; member
/AliOS-Things-master/components/SDL2/include/
A DSDL_test_common.h72 int logical_w; member
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c366 state->logical_w = SDL_atoi(w); in SDLTest_CommonArg()
1118 if (state->logical_w && state->logical_h) { in SDLTest_CommonInit()
1119 … SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h); in SDLTest_CommonInit()

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