/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_bwindow.cc | 46 window_look look = B_TITLED_WINDOW_LOOK; in _InitWindow() local 66 look = B_NO_BORDER_WINDOW_LOOK; in _InitWindow() 69 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); in _InitWindow()
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A D | SDL_BWin.h | 68 SDL_BWin(BRect bounds, window_look look, uint32 flags) in SDL_BWin() argument 69 : BDirectWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags) in SDL_BWin()
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/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/ |
A D | TODO | 7 o look at isolating all codecs from TIFF library
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/AliOS-Things-master/components/SDL2/docs/ |
A D | README-porting.md | 6 The first thing you have to do when porting to a new platform, is look at 17 take a look at the large section labelled:
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A D | README-hg.md | 7 source tree instead of waiting for an official release. Please look
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A D | README-macosx.md | 146 when you click on the .app, or if you look at the "Get Info" window.
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/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/win32/ |
A D | zlib.def | 79 ; various hacks, don't look :)
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/AliOS-Things-master/components/py_engine/engine/shared/memzip/ |
A D | README.md | 10 A typical addition to a makefile would look like:
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/AliOS-Things-master/components/lwip/lwip2.0.0/netif/ |
A D | FILES | 9 An example of how an Ethernet device driver could look. This
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/pngminim/decoder/ |
A D | pngusr.dfa | 32 # program here, pngm2pnm, requires the following. Take a look
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/pngminim/encoder/ |
A D | pngusr.dfa | 34 # program here, pnm2pngm, requires the following. Take a look
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/pngminim/preader/ |
A D | pngusr.dfa | 30 # program here, rpng2-x, requires the following. Take a look
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/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/ |
A D | jdhuff.c | 169 { register int nb, look; \ 177 look = PEEK_BITS(HUFF_LOOKAHEAD); \ 178 if ((nb = htbl->look_nbits[look]) != 0) { \ 180 result = htbl->look_sym[look]; \
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/cmake/ |
A D | deps.cmake | 50 # Check if we need to link to the C math library. We do not look for it as it is
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/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/ |
A D | FAQ | 208 does PKZIP and zlib. However, you can look in zlib's contrib/blast 228 30. Is there some simpler, easier to read version of inflate I can look at to 286 a version of zlib written in the Java language, look on the zlib home 319 compression. For PKZIP compatible "encryption", look at
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/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/ |
A D | INSTALL | 123 Your directory structure should look like this: 150 If the line endings in the files look funny, you may wish to get the other 202 You will want to look into zconf.h to tell zlib (and thus libpng) that 219 the end for pointers (or at least look at them and be careful). Make
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/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/contrib/addtiffo/ |
A D | README | 64 The tiffinfo output of such a file might look like this:
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/AliOS-Things-master/components/SDL2/src/image/external/tiff-4.0.9/contrib/pds/ |
A D | README | 74 tif_pdsdirread.c, tif_pdsdirwrite.c) in case you want to take a look at
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/ |
A D | README | 210 The easiest use should look like: 318 highly-compressed area will look. This is particularly useful when aiming 654 Please have a look at the file src/webp/decode.h for the details. 709 Please have a look at the src/webp/decode.h header for further details.
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/AliOS-Things-master/components/SDL2/src/image/external/zlib-1.2.11/contrib/masmx86/ |
A D | match686.asm | 165 ;;; You can look at http://www.muppetlabs.com/~breadbox/software/assembly.html
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/AliOS-Things-master/components/SDL2/ |
A D | sdl2.m4 | 9 # * also look for SDL2.framework under Mac OS X
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/AliOS-Things-master/components/SDL2/src/image/Xcode/showimage/ |
A D | SDLMain.m | 244 * Files are added to gArgv, so to the app, they'll look like command line
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/AliOS-Things-master/components/mbedtls/programs/ |
A D | README.md | 88 …commended that you start with `ssl_client1.c` or `ssl_server.c`, and then look inside `ssl/ssl_cli…
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoaevents.m | 440 /* If there aren't already menus in place, look to see if there's
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/AliOS-Things-master/components/SDL2/src/hidapi/m4/ |
A D | ax_pthread.m4 | 157 # we'll just look for -pthreads and -lpthread first:
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