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Searched refs:low_frequency_rumble (Results 1 – 25 of 32) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_sysjoystick.h63 Uint16 low_frequency_rumble; member
124 … int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
A DSDL_joystick.c876 SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumb… in SDL_JoystickRumble() argument
885 if (low_frequency_rumble == joystick->low_frequency_rumble && in SDL_JoystickRumble()
890 result = joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble); in SDL_JoystickRumble()
894 joystick->low_frequency_rumble = low_frequency_rumble; in SDL_JoystickRumble()
897 if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) { in SDL_JoystickRumble()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_xinputjoystick_c.h29 extern int SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 h…
A DSDL_dinputjoystick_c.h27 extern int SDL_DINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 h…
A DSDL_windowsjoystick.c486 WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_… in WINDOWS_JoystickRumble() argument
489 return SDL_XINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble); in WINDOWS_JoystickRumble()
491 return SDL_DINPUT_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble); in WINDOWS_JoystickRumble()
A DSDL_xinputjoystick.c483 SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequen… in SDL_XINPUT_JoystickRumble() argument
491 XVibration.wLeftMotorSpeed = low_frequency_rumble; in SDL_XINPUT_JoystickRumble()
570 SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequen… in SDL_XINPUT_JoystickRumble() argument
A DSDL_rawinputjoystick.c609 RAWINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency… in RAWINPUT_JoystickRumble() argument
614 …return device->driver->RumbleJoystick(&device->hiddevice, joystick, low_frequency_rumble, high_fre… in RAWINPUT_JoystickRumble()
A DSDL_windows_gaming_input.c556 WGI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumb… in WGI_JoystickRumble() argument
565 vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16; in WGI_JoystickRumble()
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_switch.c822 …itch_ActuallyRumbleJoystick(SDL_DriverSwitch_Context *ctx, Uint16 low_frequency_rumble, Uint16 hig… in HIDAPI_DriverSwitch_ActuallyRumbleJoystick() argument
835 if (low_frequency_rumble) { in HIDAPI_DriverSwitch_ActuallyRumbleJoystick()
847 ctx->m_bRumbleActive = (low_frequency_rumble || high_frequency_rumble) ? SDL_TRUE : SDL_FALSE; in HIDAPI_DriverSwitch_ActuallyRumbleJoystick()
864 Uint16 low_frequency_rumble = (Uint16)(ctx->m_unRumblePending >> 16); in HIDAPI_DriverSwitch_SendPendingRumble() local
868 SDL_Log("Sent pending rumble %d/%d\n", low_frequency_rumble, high_frequency_rumble); in HIDAPI_DriverSwitch_SendPendingRumble()
873 …return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble… in HIDAPI_DriverSwitch_SendPendingRumble()
889 …oystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 hig… in HIDAPI_DriverSwitch_RumbleJoystick() argument
900 if (low_frequency_rumble || high_frequency_rumble) { in HIDAPI_DriverSwitch_RumbleJoystick()
901 Uint32 unRumblePending = ((Uint32)low_frequency_rumble << 16) | high_frequency_rumble; in HIDAPI_DriverSwitch_RumbleJoystick()
917 SDL_Log("Sent rumble %d/%d\n", low_frequency_rumble, high_frequency_rumble); in HIDAPI_DriverSwitch_RumbleJoystick()
[all …]
A DSDL_hidapi_ps4.c224 …oystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 hig…
303 …oystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 hig… in HIDAPI_DriverPS4_RumbleJoystick() argument
333 effects->ucRumbleLeft = (low_frequency_rumble >> 8); in HIDAPI_DriverPS4_RumbleJoystick()
A DSDL_hidapi_xbox360w.c147 …oystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 hig… in HIDAPI_DriverXbox360W_RumbleJoystick() argument
151 rumble_packet[5] = (low_frequency_rumble >> 8); in HIDAPI_DriverXbox360W_RumbleJoystick()
A DSDL_hidapijoystick_c.h96 …ystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 hig…
A DSDL_hidapi_xbox360.c719 …oystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 hig… in HIDAPI_DriverXbox360_RumbleJoystick() argument
732 gamepad_state->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16; in HIDAPI_DriverXbox360_RumbleJoystick()
749 XVibration.wLeftMotorSpeed = low_frequency_rumble; in HIDAPI_DriverXbox360_RumbleJoystick()
765 rumble_packet[4] = (low_frequency_rumble >> 8); in HIDAPI_DriverXbox360_RumbleJoystick()
777 rumble_packet[6+2] = (low_frequency_rumble >> 8); in HIDAPI_DriverXbox360_RumbleJoystick()
787 rumble_packet[3] = (low_frequency_rumble >> 8); in HIDAPI_DriverXbox360_RumbleJoystick()
A DSDL_hidapi_gamecube.c340 …oystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 hig… in HIDAPI_DriverGameCube_RumbleJoystick() argument
352 val = (low_frequency_rumble > 0 || high_frequency_rumble > 0); in HIDAPI_DriverGameCube_RumbleJoystick()
A DSDL_hidapi_xboxone.c340 …oystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 hig… in HIDAPI_DriverXboxOne_RumbleJoystick() argument
347 rumble_packet[4] = (low_frequency_rumble >> 8); in HIDAPI_DriverXboxOne_RumbleJoystick()
357 rumble_packet[8] = low_frequency_rumble / 655; in HIDAPI_DriverXboxOne_RumbleJoystick()
/AliOS-Things-master/components/SDL2/src/joystick/dummy/
A DSDL_sysjoystick.c87 DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_ru… in DUMMY_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/test/
A Dtestgamecontroller.c198 …Uint16 low_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGE… in loop() local
200 … SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250); in loop()
/AliOS-Things-master/components/SDL2/src/joystick/alios/
A DSDL_sysjoystick.c140 AliOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_ru… in AliOS_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/include/
A DSDL_gamecontroller.h405 …L_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 hig…
A DSDL_joystick.h433 extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble
/AliOS-Things-master/components/SDL2/src/joystick/haiku/
A DSDL_haikujoystick.cc257 …static int HAIKU_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_… in HAIKU_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/src/joystick/virtual/
A DSDL_virtualjoystick.c336 VIRTUAL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_… in VIRTUAL_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/src/joystick/emscripten/
A DSDL_sysjoystick.c401 EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequen… in EMSCRIPTEN_JoystickRumble() argument
/AliOS-Things-master/components/SDL2/src/joystick/darwin/
A DSDL_sysjoystick.c886 DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_r… in DARWIN_JoystickRumble() argument
892 Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); in DARWIN_JoystickRumble()
/AliOS-Things-master/components/SDL2/src/joystick/linux/
A DSDL_sysjoystick.c851 LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_ru… in LINUX_JoystickRumble() argument
860 effect->u.rumble.strong_magnitude = low_frequency_rumble; in LINUX_JoystickRumble()
864 Sint16 magnitude = (Sint16)(((low_frequency_rumble / 2) + (high_frequency_rumble / 2)) / 2); in LINUX_JoystickRumble()

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