Searched refs:map_StringForControllerButton (Results 1 – 1 of 1) sorted by relevance
529 static const char* map_StringForControllerButton[] = { variable557 for (entry = 0; map_StringForControllerButton[entry]; ++entry) { in SDL_GameControllerGetButtonFromString()558 if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0) in SDL_GameControllerGetButtonFromString()570 return map_StringForControllerButton[axis]; in SDL_GameControllerGetStringForButton()
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