Searched refs:mask_rect (Results 1 – 1 of 1) sorted by relevance
513 SDL_Rect mask_rect = tmp_rect; in SW_RenderCopyEx() local515 retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect); in SW_RenderCopyEx()522 mask_rect = tmp_rect; in SW_RenderCopyEx()523 retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect); in SW_RenderCopyEx()
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