Searched refs:mask_rotated (Results 1 – 1 of 1) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_render_sw.c | 345 SDL_Surface *mask = NULL, *mask_rotated = NULL; in SW_RenderCopyEx() local 456 …mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidt… in SW_RenderCopyEx() 457 if (mask_rotated == NULL) { in SW_RenderCopyEx() 514 SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE); in SW_RenderCopyEx() 515 retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect); in SW_RenderCopyEx() 544 SDL_FreeSurface(mask_rotated); in SW_RenderCopyEx()
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