Searched refs:matrix_perspective (Results 1 – 1 of 1) sorted by relevance
378 float matrix_rotate[16], matrix_modelview[16], matrix_perspective[16], matrix_mvp[16]; in Render() local396 perspective_matrix(45.0f, (float)width/height, 0.01f, 100.0f, matrix_perspective); in Render()397 multiply_matrix(matrix_perspective, matrix_modelview, matrix_mvp); in Render()
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