Searched refs:max_texture_width (Results 1 – 10 of 10) sorted by relevance
84 int max_texture_width; /**< The maximum texture width */ member
533 renderer->info.max_texture_width = renderer->info.max_texture_height = 16384; in D3D11_CreateDeviceResources()538 renderer->info.max_texture_width = renderer->info.max_texture_height = 8192; in D3D11_CreateDeviceResources()542 renderer->info.max_texture_width = renderer->info.max_texture_height = 4096; in D3D11_CreateDeviceResources()547 renderer->info.max_texture_width = renderer->info.max_texture_height = 2048; in D3D11_CreateDeviceResources()
762 if (info->max_texture_width || info->max_texture_height) { in SDLTest_PrintRenderer()764 info->max_texture_width, info->max_texture_height); in SDLTest_PrintRenderer()
1051 .max_texture_width = 512,
1684 renderer->info.max_texture_width = value; in GL_CreateRenderer()1688 renderer->info.max_texture_width = value; in GL_CreateRenderer()
1068 if ((renderer->info.max_texture_width && w > renderer->info.max_texture_width) || in SDL_CreateTexture()1070 …SDL_SetError("Texture dimensions are limited to %dx%d", renderer->info.max_texture_width, renderer… in SDL_CreateTexture()
1204 renderer->info.max_texture_width = value; in GLES_CreateRenderer()
1813 renderer->info.max_texture_width = caps.MaxTextureWidth; in D3D_CreateRenderer()
2049 renderer->info.max_texture_width = value; in GLES2_CreateRenderer()
1873 renderer->info.max_texture_width = maxtexsize;
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