/AliOS-Things-master/components/SDL2/src/render/software/ |
A D | SDL_drawpoint.c | 68 int minx, miny; in SDL_DrawPoints() local 84 miny = dst->clip_rect.y; in SDL_DrawPoints() 91 if (x < minx || x > maxx || y < miny || y > maxy) { in SDL_DrawPoints()
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A D | SDL_blendpoint.c | 281 int minx, miny; in SDL_BlendPoints() local 345 miny = dst->clip_rect.y; in SDL_BlendPoints() 352 if (x < minx || x > maxx || y < miny || y > maxy) { in SDL_BlendPoints()
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_rect.c | 196 int miny = 0; in SDL_EnclosePoints() local 239 miny = maxy = y; in SDL_EnclosePoints() 248 if (y < miny) { in SDL_EnclosePoints() 249 miny = y; in SDL_EnclosePoints() 265 miny = maxy = points[0].y; in SDL_EnclosePoints() 276 if (y < miny) { in SDL_EnclosePoints() 277 miny = y; in SDL_EnclosePoints() 286 result->y = miny; in SDL_EnclosePoints() 288 result->h = (maxy-miny)+1; in SDL_EnclosePoints()
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/AliOS-Things-master/components/py_engine/tests/perf_bench/ |
A D | bm_chaos.py | 134 self.miny = min([p.y for spl in splines for p in spl.points]) 137 self.height = self.maxy - self.miny 163 y = (point.y - self.miny) / self.height 193 if point.y < self.miny: 194 point.y = self.miny 202 point = GVector((self.maxx + self.minx) / 2, (self.maxy + self.miny) / 2, 0) 206 y = (point.y - self.miny) / self.height * h
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/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_rect.c | 983 miny = newy; in rect_testEnclosePoints() 988 if (newy < miny) miny = newy; in rect_testEnclosePoints() 1016 …LTest_AssertCheck(result.x==minx && result.y==miny && result.w==(maxx - minx + 1) && result.h==(ma… in rect_testEnclosePoints() 1059 miny = newy; in rect_testEnclosePointsRepeatedInput() 1064 if (newy < miny) miny = newy; in rect_testEnclosePointsRepeatedInput() 1092 …LTest_AssertCheck(result.x==minx && result.y==miny && result.w==(maxx - minx + 1) && result.h==(ma… in rect_testEnclosePointsRepeatedInput() 1139 miny = newy; in rect_testEnclosePointsWithClipping() 1144 if (newy < miny) miny = newy; in rect_testEnclosePointsWithClipping() 1180 …LTest_AssertCheck(result.x==minx && result.y==miny && result.w==(maxx - minx + 1) && result.h==(ma… in rect_testEnclosePointsWithClipping() 1238 int minx, maxx, miny, maxy; in rect_testUnionRectOutside() local [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles/ |
A D | SDL_render_gles.c | 580 const GLfloat miny = rect->y; in GLES_QueueFillRects() local 583 *(verts++) = miny; in GLES_QueueFillRects() 585 *(verts++) = miny; in GLES_QueueFillRects() 600 GLfloat minx, miny, maxx, maxy; in GLES_QueueCopy() local 611 miny = dstrect->y; in GLES_QueueCopy() 625 *(verts++) = miny; in GLES_QueueCopy() 627 *(verts++) = miny; in GLES_QueueCopy() 651 GLfloat minx, miny, maxx, maxy; in GLES_QueueCopyEx() local 677 miny = -centery; in GLES_QueueCopyEx() 693 *(verts++) = miny; in GLES_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/ttf/ |
A D | SDL_ttf.c | 59 int miny; member 641 cached->miny = cached->maxy - FT_CEIL(metrics->height); in Load_Glyph() 654 … cached->miny = cached->maxy - FT_CEIL(face->available_sizes[font->font_size_family].height); in Load_Glyph() 1179 int* minx, int* maxx, int* miny, int* maxy, int* advance) in TTF_GlyphMetrics() argument 1198 if (miny) { in TTF_GlyphMetrics() 1199 *miny = font->current->miny; in TTF_GlyphMetrics() 1236 int miny, maxy; in TTF_SizeUTF8() local 1249 miny = maxy = 0; in TTF_SizeUTF8() 1318 if (glyph->miny < miny) { in TTF_SizeUTF8() 1319 miny = glyph->miny; in TTF_SizeUTF8() [all …]
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/AliOS-Things-master/components/freetype/src/raster/ |
A D | ftraster.c | 1094 Long miny, in Line_Up() argument 1110 if ( y1 < miny ) in Line_Up() 1114 x1 += SMulDiv( Dx, miny - y1, Dy ); in Line_Up() 1115 e1 = (Int)TRUNC( miny ); in Line_Up() 1233 Long miny, in Line_Down() argument 1278 Long miny, in Bezier_Up() argument 1295 if ( y2 < miny || y1 > maxy ) in Bezier_Up() 1303 e0 = miny; in Bezier_Up() 1305 if ( y1 < miny ) in Bezier_Up() 1306 e = miny; in Bezier_Up() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_render_gl.c | 878 GLfloat minx, miny, maxx, maxy; in GL_QueueCopy() local 889 miny = dstrect->y; in GL_QueueCopy() 904 *(verts++) = miny; in GL_QueueCopy() 920 GLfloat minx, miny, maxx, maxy; in GL_QueueCopyEx() local 942 miny = dstrect->h - centery; in GL_QueueCopyEx() 946 miny = -centery; in GL_QueueCopyEx() 961 *(verts++) = miny; in GL_QueueCopyEx() 1293 data->glVertex2f(minx, miny); in GL_RunCommandQueue() 1295 data->glVertex2f(maxx, miny); in GL_RunCommandQueue() 1325 data->glVertex2f(minx, miny); in GL_RunCommandQueue() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 853 const float miny = rect->y; in D3D_QueueFillRects() local 857 verts->y = miny; in D3D_QueueFillRects() 862 verts->y = miny; in D3D_QueueFillRects() 885 float minx, miny, maxx, maxy; in D3D_QueueCopy() local 897 miny = dstrect->y - 0.5f; in D3D_QueueCopy() 907 verts->y = miny; in D3D_QueueCopy() 915 verts->y = miny; in D3D_QueueCopy() 947 float minx, miny, maxx, maxy; in D3D_QueueCopyEx() local 960 miny = -center->y; in D3D_QueueCopyEx() 980 verts->y = miny; in D3D_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/src/render/opengles2/ |
A D | SDL_render_gles2.c | 802 const GLfloat miny = rect->y; in GLES2_QueueFillRects() local 805 *(verts++) = miny; in GLES2_QueueFillRects() 807 *(verts++) = miny; in GLES2_QueueFillRects() 821 GLfloat minx, miny, maxx, maxy; in GLES2_QueueCopy() local 832 miny = dstrect->y; in GLES2_QueueCopy() 842 *(verts++) = miny; in GLES2_QueueCopy() 844 *(verts++) = miny; in GLES2_QueueCopy() 873 GLfloat minx, miny, maxx, maxy; in GLES2_QueueCopyEx() local 893 miny = dstrect->y; in GLES2_QueueCopyEx() 906 *(verts++) = miny; in GLES2_QueueCopyEx() [all …]
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_ttf.h | 168 int *miny, int *maxy, int *advance);
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/AliOS-Things-master/components/SDL2/src/gfx/ |
A D | SDL_gfxPrimitives.c | 5202 int miny, maxy; in filledPolygonColorMT() local 5298 miny = vy[0]; in filledPolygonColorMT() 5301 if (vy[i] < miny) { in filledPolygonColorMT() 5302 miny = vy[i]; in filledPolygonColorMT() 5312 for (y = miny; (y <= maxy); y++) { in filledPolygonColorMT() 5580 int minx,maxx,miny, maxy; in texturedPolygonMT() local 5656 miny = vy[0]; in texturedPolygonMT() 5661 if (vy[i] < miny) { in texturedPolygonMT() 5662 miny = vy[i]; in texturedPolygonMT() 5675 if (maxy <0 || miny > dst->h){ in texturedPolygonMT() [all …]
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/AliOS-Things-master/components/SDL2/src/render/direct3d11/ |
A D | SDL_render_d3d11.c | 1741 float minx, miny, maxx, maxy; in D3D11_QueueCopyEx() local 1752 miny = -center->y; in D3D11_QueueCopyEx() 1774 verts->pos.y = miny; in D3D11_QueueCopyEx() 1796 verts->pos.y = miny; in D3D11_QueueCopyEx()
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