Searched refs:motion (Results 1 – 13 of 13) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testrelative.c | 45 rect.x += event.motion.xrel; in loop() 46 rect.y += event.motion.yrel; in loop()
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A D | testoverlay2.c | 198 if (event.motion.state) { in loop() 199 displayrect.x = event.motion.x - window_w / 2; in loop() 200 displayrect.y = event.motion.y - window_h / 2; in loop()
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/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_mouse.c | 441 event.motion.type = SDL_MOUSEMOTION; 442 event.motion.windowID = mouse->focus ? mouse->focus->id : 0; 443 event.motion.which = mouseID; 446 event.motion.state = mouse->buttonstate; 447 event.motion.x = mouse->x; 448 event.motion.y = mouse->y; 449 event.motion.xrel = xrel; 450 event.motion.yrel = yrel;
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A D | SDL_events.c | 212 (uint) event->motion.timestamp, (uint) event->motion.windowID, in SDL_LogEvent() 213 (uint) event->motion.which, (uint) event->motion.state, in SDL_LogEvent() 214 (int) event->motion.x, (int) event->motion.y, in SDL_LogEvent() 215 (int) event->motion.xrel, (int) event->motion.yrel); in SDL_LogEvent()
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtpointerinput.cpp | 320 float motion = (float) pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA; variable 321 SDL_SendMouseWheel(window, 0, 0, (float) motion, SDL_MOUSEWHEEL_NORMAL);
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/AliOS-Things-master/components/SDL2/docs/ |
A D | README-gesture.md | 60 * event.mgesture.dTheta - the amount that the fingers rotated during this motion. 61 * event.mgesture.dDist - the amount that the fingers pinched during this motion.
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A D | README-touch.md | 33 * event.tfinger.dx - change in x coordinate during this motion event. 34 * event.tfinger.dy - change in y coordinate during this motion event.
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A D | README-winrt.md | 490 #### Mouse-motion events fail to get sent, or SDL_GetMouseState() fails to return updated values
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 652 SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID); in SDL_RendererEventWatch() 659 event->motion.x -= (int)(viewport.x * renderer->dpi_scale.x); in SDL_RendererEventWatch() 660 event->motion.y -= (int)(viewport.y * renderer->dpi_scale.y); in SDL_RendererEventWatch() 661 event->motion.x = (int)(event->motion.x / (scale.x * renderer->dpi_scale.x)); in SDL_RendererEventWatch() 662 event->motion.y = (int)(event->motion.y / (scale.y * renderer->dpi_scale.y)); in SDL_RendererEventWatch() 663 if (event->motion.xrel != 0 && renderer->relative_scaling) { in SDL_RendererEventWatch() 664 … float rel = renderer->xrel + event->motion.xrel / (scale.x * renderer->dpi_scale.x); in SDL_RendererEventWatch() 667 event->motion.xrel = (Sint32) trunc; in SDL_RendererEventWatch() 669 if (event->motion.yrel != 0 && renderer->relative_scaling) { in SDL_RendererEventWatch() 670 … float rel = renderer->yrel + event->motion.yrel / (scale.y * renderer->dpi_scale.y); in SDL_RendererEventWatch() [all …]
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/AliOS-Things-master/components/SDL2/src/test/ |
A D | SDL_test_common.c | 1342 event->motion.x, event->motion.y, in SDLTest_PrintEvent() 1343 event->motion.xrel, event->motion.yrel, in SDLTest_PrintEvent() 1344 event->motion.windowID); in SDLTest_PrintEvent() 1901 lastEvent = event->motion; in SDLTest_CommonEvent()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_events.h | 569 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ member
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/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/ |
A D | README | 172 (Adjacent articles in that issue discuss MPEG motion picture compression,
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/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/ |
A D | ChangeLog | 1486 19f0ba0e Implement true-motion prediction in SSE2
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