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Searched refs:mouse (Results 1 – 25 of 47) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/events/
A DSDL_mouse.c432 if (mouse->cursor_shown && !mouse->relative_mode &&
433 mouse->MoveCursor && mouse->cur_cursor) {
434 mouse->MoveCursor(mouse->cur_cursor);
454 mouse->last_x = mouse->x;
455 mouse->last_y = mouse->y;
674 if (mouse->def_cursor && mouse->FreeCursor) {
675 mouse->FreeCursor(mouse->def_cursor);
829 SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
1046 if (!mouse) {
1057 if (!mouse) {
[all …]
A DSDL_touch.c247 SDL_Mouse *mouse; in SDL_SendTouch() local
254 mouse = SDL_GetMouse(); in SDL_SendTouch()
259 if (mouse->touch_mouse_events) { in SDL_SendTouch()
297 if (mouse->mouse_touch_events == 0) { in SDL_SendTouch()
361 SDL_Mouse *mouse; in SDL_SendTouchMotion() local
370 mouse = SDL_GetMouse(); in SDL_SendTouchMotion()
375 if (mouse->touch_mouse_events) { in SDL_SendTouchMotion()
394 if (mouse->mouse_touch_events == 0) { in SDL_SendTouchMotion()
/AliOS-Things-master/components/SDL2/src/video/directfb/
A DSDL_DirectFB_mouse.c263 SDL_Mouse mouse; in EnumMice() local
265 SDL_zero(mouse); in EnumMice()
266 mouse.id = device_id; in EnumMice()
273 mouse.cursor_shown = 1; in EnumMice()
298 SDL_Mouse mouse; in DirectFB_InitMouse() local
300 SDL_zero(mouse); in DirectFB_InitMouse()
307 mouse.cursor_shown = 1; in DirectFB_InitMouse()
355 DirectFB_FreeMouse(SDL_Mouse * mouse) in DirectFB_FreeMouse() argument
367 SDL_Mouse *mouse = SDL_GetMouse(); in DirectFB_InitMouse() local
370 mouse->ShowCursor = DirectFB_ShowCursor; in DirectFB_InitMouse()
[all …]
/AliOS-Things-master/components/SDL2/src/video/raspberry/
A DSDL_rpimouse.c119 SDL_Mouse *mouse; in RPI_ShowCursor() local
126 mouse = SDL_GetMouse(); in RPI_ShowCursor()
127 if (mouse == NULL) { in RPI_ShowCursor()
156 if (mouse->focus == NULL) { in RPI_ShowCursor()
251 SDL_Mouse *mouse = SDL_GetMouse(); in RPI_WarpMouseGlobal() local
253 if (mouse == NULL || mouse->cur_cursor == NULL || mouse->cur_cursor->driverdata == NULL) { in RPI_WarpMouseGlobal()
258 SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y); in RPI_WarpMouseGlobal()
310 SDL_Mouse *mouse = SDL_GetMouse(); in RPI_WarpMouseGlobalGraphicOnly() local
312 if (mouse == NULL || mouse->cur_cursor == NULL || mouse->cur_cursor->driverdata == NULL) { in RPI_WarpMouseGlobalGraphicOnly()
369 mouse->WarpMouse = RPI_WarpMouse; in RPI_InitMouse()
[all …]
/AliOS-Things-master/components/SDL2/src/video/kmsdrm/
A DSDL_kmsdrmmouse.c305 SDL_Mouse *mouse; in KMSDRM_ShowCursor() local
312 mouse = SDL_GetMouse(); in KMSDRM_ShowCursor()
313 if (!mouse) { in KMSDRM_ShowCursor()
317 if (mouse->focus) { in KMSDRM_ShowCursor()
326 if (mouse->cur_cursor && mouse->cur_cursor->driverdata) { in KMSDRM_ShowCursor()
424 SDL_Mouse *mouse = SDL_GetMouse(); in KMSDRM_WarpMouseGlobal() local
426 if (mouse && mouse->cur_cursor && mouse->cur_cursor->driverdata) { in KMSDRM_WarpMouseGlobal()
428 SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y); in KMSDRM_WarpMouseGlobal()
461 SDL_Mouse *mouse = SDL_GetMouse(); in KMSDRM_InitMouse() local
489 if (mouse && mouse->cur_cursor && mouse->cur_cursor->driverdata) { in KMSDRM_MoveCursor()
[all …]
/AliOS-Things-master/components/SDL2/src/video/alios/
A DSDL_AliOS_mouse.c78 SDL_Mouse *mouse; in AliOS_ShowCursor() local
128 SDL_Mouse *mouse = SDL_GetMouse(); in AliOS_InitMouse() local
130 mouse->CreateCursor = NULL; in AliOS_InitMouse()
131 mouse->CreateSystemCursor = NULL; in AliOS_InitMouse()
132 mouse->ShowCursor = NULL; in AliOS_InitMouse()
133 mouse->WarpMouse = NULL; in AliOS_InitMouse()
134 mouse->FreeCursor = NULL; in AliOS_InitMouse()
135 mouse->MoveCursor = NULL; in AliOS_InitMouse()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamouse.m217 SDL_Mouse *mouse = SDL_GetMouse();
218 if (mouse->focus) {
236 if (!mouse->relative_mode) {
243 if (!mouse->relative_mode) {
339 mouse->driverdata = driverdata;
381 SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
393 if (!mouse->relative_mode) {
422 if (!mouse) {
469 if (mouse) {
470 if (mouse->driverdata) {
[all …]
A DSDL_cocoawindow.m516 if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) {
627 SDL_Mouse *mouse = SDL_GetMouse();
633 if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
638 if (!mouse->relative_mode) {
665 SDL_Mouse *mouse = SDL_GetMouse();
666 if (mouse->relative_mode && !mouse->relative_mode_warp) {
966 if (!mouse) {
1027 if (!mouse) {
1078 if (!mouse) {
1092 if (mouse->relative_mode) {
[all …]
A DSDL_cocoamousetap.m29 * This code makes it so that a grabbed cursor cannot "leak" a mouse click
64 SDL_Mouse *mouse = SDL_GetMouse();
85 if (!window || !mouse) {
89 if (mouse->relative_mode) {
209 /* Tap starts disabled, until app requests mouse grab */
250 * grabbing the mouse if it fails to Init.
/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bvideo.cc138 SDL_Mouse *mouse = SDL_GetMouse(); in HAIKU_ShowCursor() local
140 if (!mouse) in HAIKU_ShowCursor()
142 show = (cur || !mouse->focus); in HAIKU_ShowCursor()
155 SDL_Mouse *mouse = SDL_GetMouse(); in HAIKU_MouseInit() local
156 if (!mouse) in HAIKU_MouseInit()
158 mouse->ShowCursor = HAIKU_ShowCursor; in HAIKU_MouseInit()
159 mouse->cur_cursor = (SDL_Cursor*)0x1; in HAIKU_MouseInit()
160 mouse->def_cursor = (SDL_Cursor*)0x2; in HAIKU_MouseInit()
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsmouse.c295 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_InitMouse() local
297 mouse->CreateCursor = WIN_CreateCursor; in WIN_InitMouse()
298 mouse->CreateSystemCursor = WIN_CreateSystemCursor; in WIN_InitMouse()
299 mouse->ShowCursor = WIN_ShowCursor; in WIN_InitMouse()
300 mouse->FreeCursor = WIN_FreeCursor; in WIN_InitMouse()
301 mouse->WarpMouse = WIN_WarpMouse; in WIN_InitMouse()
302 mouse->WarpMouseGlobal = WIN_WarpMouseGlobal; in WIN_InitMouse()
303 mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode; in WIN_InitMouse()
304 mouse->CaptureMouse = WIN_CaptureMouse; in WIN_InitMouse()
305 mouse->GetGlobalMouseState = WIN_GetGlobalMouseState; in WIN_InitMouse()
A DSDL_windowsevents.c538 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_WindowProc() local
539 if (!mouse->relative_mode || mouse->relative_mode_warp) { in WIN_WindowProc()
544 if (isWin10FCUorNewer && mouse->relative_mode_warp) { in WIN_WindowProc()
575 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_WindowProc() local
576 if (!mouse->relative_mode || mouse->relative_mode_warp) { in WIN_WindowProc()
587 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_WindowProc() local
591 const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp; in WIN_WindowProc()
594 if (!isRelative || mouse->focus != data->window) { in WIN_WindowProc()
609 RAWMOUSE* rawmouse = &inp.data.mouse; in WIN_WindowProc()
676 SDL_Mouse *mouse; in WIN_WindowProc() local
[all …]
/AliOS-Things-master/components/SDL2/src/video/nacl/
A DSDL_naclevents.c335 SDL_Mouse *mouse = SDL_GetMouse(); in NACL_PumpEvents() local
354 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, SDL_NACL_translate_mouse_button(dri… in NACL_PumpEvents()
357 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, SDL_NACL_translate_mouse_button(dr… in NACL_PumpEvents()
362 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, fp.x, fp.y, SDL_MOUSEWHEEL_NORMAL); in NACL_PumpEvents()
373 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, location.x, location.y); in NACL_PumpEvents()
/AliOS-Things-master/components/SDL2/src/video/emscripten/
A DSDL_emscriptenmouse.c266 SDL_Mouse* mouse = SDL_GetMouse(); in Emscripten_InitMouse() local
268 mouse->CreateCursor = Emscripten_CreateCursor; in Emscripten_InitMouse()
269 mouse->ShowCursor = Emscripten_ShowCursor; in Emscripten_InitMouse()
270 mouse->FreeCursor = Emscripten_FreeCursor; in Emscripten_InitMouse()
271 mouse->WarpMouse = Emscripten_WarpMouse; in Emscripten_InitMouse()
272 mouse->CreateSystemCursor = Emscripten_CreateSystemCursor; in Emscripten_InitMouse()
273 mouse->SetRelativeMouseMode = Emscripten_SetRelativeMouseMode; in Emscripten_InitMouse()
/AliOS-Things-master/components/SDL2/src/video/android/
A DSDL_androidmouse.c184 SDL_Mouse *mouse = SDL_GetMouse(); in Android_InitMouse() local
186 mouse->CreateCursor = Android_CreateCursor; in Android_InitMouse()
187 mouse->CreateSystemCursor = Android_CreateSystemCursor; in Android_InitMouse()
188 mouse->ShowCursor = Android_ShowCursor; in Android_InitMouse()
189 mouse->FreeCursor = Android_FreeCursor; in Android_InitMouse()
190 mouse->SetRelativeMouseMode = Android_SetRelativeMouseMode; in Android_InitMouse()
/AliOS-Things-master/components/SDL2/src/video/winrt/
A DSDL_winrtmouse.cpp196 SDL_Mouse *mouse = SDL_GetMouse(); in WINRT_InitMouse() local
206 mouse->CreateSystemCursor = WINRT_CreateSystemCursor; in WINRT_InitMouse()
207 mouse->ShowCursor = WINRT_ShowCursor; in WINRT_InitMouse()
208 mouse->FreeCursor = WINRT_FreeCursor; in WINRT_InitMouse()
210 mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode; in WINRT_InitMouse()
/AliOS-Things-master/components/SDL2/src/core/linux/
A DSDL_evdev.c244 SDL_Mouse *mouse; in SDL_EVDEV_Poll() local
255 mouse = SDL_GetMouse(); in SDL_EVDEV_Poll()
273 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll()
275 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll()
352 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y); in SDL_EVDEV_Poll()
360 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value); in SDL_EVDEV_Poll()
369 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, events[i].value, 0); in SDL_EVDEV_Poll()
372 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, 0, events[i].value); in SDL_EVDEV_Poll()
375 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value, SDL_MOUSEWHEEL_NORMAL); in SDL_EVDEV_Poll()
378 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0, SDL_MOUSEWHEEL_NORMAL); in SDL_EVDEV_Poll()
/AliOS-Things-master/components/SDL2/src/video/wayland/
A DSDL_waylandmouse.c378 SDL_Mouse *mouse = SDL_GetMouse(); in Wayland_InitMouse() local
380 mouse->CreateCursor = Wayland_CreateCursor; in Wayland_InitMouse()
381 mouse->CreateSystemCursor = Wayland_CreateSystemCursor; in Wayland_InitMouse()
382 mouse->ShowCursor = Wayland_ShowCursor; in Wayland_InitMouse()
383 mouse->FreeCursor = Wayland_FreeCursor; in Wayland_InitMouse()
384 mouse->WarpMouse = Wayland_WarpMouse; in Wayland_InitMouse()
385 mouse->WarpMouseGlobal = Wayland_WarpMouseGlobal; in Wayland_InitMouse()
386 mouse->SetRelativeMouseMode = Wayland_SetRelativeMouseMode; in Wayland_InitMouse()
/AliOS-Things-master/components/SDL2/src/video/x11/
A DSDL_x11xinput2.c177 SDL_Mouse *mouse = SDL_GetMouse(); in X11_HandleXinput2Event() local
184 if (!mouse->relative_mode || mouse->relative_mode_warp) { in X11_HandleXinput2Event()
195 …SDL_SendMouseMotion(mouse->focus,mouse->mouseID,1,(int)relative_coords[0],(int)relative_coords[1]); in X11_HandleXinput2Event()
216 SDL_Mouse *mouse = SDL_GetMouse(); in X11_HandleXinput2Event() local
217 if(!mouse->relative_mode || mouse->relative_mode_warp) { in X11_HandleXinput2Event()
A DSDL_x11mouse.c425 SDL_Mouse *mouse = SDL_GetMouse(); in X11_InitMouse() local
427 mouse->CreateCursor = X11_CreateCursor; in X11_InitMouse()
428 mouse->CreateSystemCursor = X11_CreateSystemCursor; in X11_InitMouse()
429 mouse->ShowCursor = X11_ShowCursor; in X11_InitMouse()
430 mouse->FreeCursor = X11_FreeCursor; in X11_InitMouse()
431 mouse->WarpMouse = X11_WarpMouse; in X11_InitMouse()
432 mouse->WarpMouseGlobal = X11_WarpMouseGlobal; in X11_InitMouse()
433 mouse->SetRelativeMouseMode = X11_SetRelativeMouseMode; in X11_InitMouse()
434 mouse->CaptureMouse = X11_CaptureMouse; in X11_InitMouse()
435 mouse->GetGlobalMouseState = X11_GetGlobalMouseState; in X11_InitMouse()
/AliOS-Things-master/components/SDL2/src/core/alios/
A DSDL_evdev.c106 SDL_Mouse *mouse; in uinput_callback() local
119 mouse = SDL_GetMouse(); in uinput_callback()
131 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in uinput_callback()
139 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in uinput_callback()
148 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events->abs.x, events->abs.y); in uinput_callback()
/AliOS-Things-master/components/SDL2/test/
A Drelative_mode.markdown8 - When in relative mode, the mouse shouldn't be moveable outside of the window.
9 - When the cursor is outside the window when relative mode is enabled, mouse
/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/examples/unity/TensorFlowLitePlugin/ProjectSettings/
A DInputManager.asset47 altPositiveButton: mouse 0
63 altPositiveButton: mouse 1
79 altPositiveButton: mouse 2
/AliOS-Things-master/components/SDL2/
A Dsdl2.pc.in9 …ltimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hard…
A DTODO.txt8 4865 - See if this is still needed (mouse coordinate clamping)

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