/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_mouse.c | 432 if (mouse->cursor_shown && !mouse->relative_mode && 433 mouse->MoveCursor && mouse->cur_cursor) { 434 mouse->MoveCursor(mouse->cur_cursor); 454 mouse->last_x = mouse->x; 455 mouse->last_y = mouse->y; 674 if (mouse->def_cursor && mouse->FreeCursor) { 675 mouse->FreeCursor(mouse->def_cursor); 829 SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y); 1046 if (!mouse) { 1057 if (!mouse) { [all …]
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A D | SDL_touch.c | 247 SDL_Mouse *mouse; in SDL_SendTouch() local 254 mouse = SDL_GetMouse(); in SDL_SendTouch() 259 if (mouse->touch_mouse_events) { in SDL_SendTouch() 297 if (mouse->mouse_touch_events == 0) { in SDL_SendTouch() 361 SDL_Mouse *mouse; in SDL_SendTouchMotion() local 370 mouse = SDL_GetMouse(); in SDL_SendTouchMotion() 375 if (mouse->touch_mouse_events) { in SDL_SendTouchMotion() 394 if (mouse->mouse_touch_events == 0) { in SDL_SendTouchMotion()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_mouse.c | 263 SDL_Mouse mouse; in EnumMice() local 265 SDL_zero(mouse); in EnumMice() 266 mouse.id = device_id; in EnumMice() 273 mouse.cursor_shown = 1; in EnumMice() 298 SDL_Mouse mouse; in DirectFB_InitMouse() local 300 SDL_zero(mouse); in DirectFB_InitMouse() 307 mouse.cursor_shown = 1; in DirectFB_InitMouse() 355 DirectFB_FreeMouse(SDL_Mouse * mouse) in DirectFB_FreeMouse() argument 367 SDL_Mouse *mouse = SDL_GetMouse(); in DirectFB_InitMouse() local 370 mouse->ShowCursor = DirectFB_ShowCursor; in DirectFB_InitMouse() [all …]
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/AliOS-Things-master/components/SDL2/src/video/raspberry/ |
A D | SDL_rpimouse.c | 119 SDL_Mouse *mouse; in RPI_ShowCursor() local 126 mouse = SDL_GetMouse(); in RPI_ShowCursor() 127 if (mouse == NULL) { in RPI_ShowCursor() 156 if (mouse->focus == NULL) { in RPI_ShowCursor() 251 SDL_Mouse *mouse = SDL_GetMouse(); in RPI_WarpMouseGlobal() local 253 if (mouse == NULL || mouse->cur_cursor == NULL || mouse->cur_cursor->driverdata == NULL) { in RPI_WarpMouseGlobal() 258 SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y); in RPI_WarpMouseGlobal() 310 SDL_Mouse *mouse = SDL_GetMouse(); in RPI_WarpMouseGlobalGraphicOnly() local 312 if (mouse == NULL || mouse->cur_cursor == NULL || mouse->cur_cursor->driverdata == NULL) { in RPI_WarpMouseGlobalGraphicOnly() 369 mouse->WarpMouse = RPI_WarpMouse; in RPI_InitMouse() [all …]
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/AliOS-Things-master/components/SDL2/src/video/kmsdrm/ |
A D | SDL_kmsdrmmouse.c | 305 SDL_Mouse *mouse; in KMSDRM_ShowCursor() local 312 mouse = SDL_GetMouse(); in KMSDRM_ShowCursor() 313 if (!mouse) { in KMSDRM_ShowCursor() 317 if (mouse->focus) { in KMSDRM_ShowCursor() 326 if (mouse->cur_cursor && mouse->cur_cursor->driverdata) { in KMSDRM_ShowCursor() 424 SDL_Mouse *mouse = SDL_GetMouse(); in KMSDRM_WarpMouseGlobal() local 426 if (mouse && mouse->cur_cursor && mouse->cur_cursor->driverdata) { in KMSDRM_WarpMouseGlobal() 428 SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x, y); in KMSDRM_WarpMouseGlobal() 461 SDL_Mouse *mouse = SDL_GetMouse(); in KMSDRM_InitMouse() local 489 if (mouse && mouse->cur_cursor && mouse->cur_cursor->driverdata) { in KMSDRM_MoveCursor() [all …]
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/AliOS-Things-master/components/SDL2/src/video/alios/ |
A D | SDL_AliOS_mouse.c | 78 SDL_Mouse *mouse; in AliOS_ShowCursor() local 128 SDL_Mouse *mouse = SDL_GetMouse(); in AliOS_InitMouse() local 130 mouse->CreateCursor = NULL; in AliOS_InitMouse() 131 mouse->CreateSystemCursor = NULL; in AliOS_InitMouse() 132 mouse->ShowCursor = NULL; in AliOS_InitMouse() 133 mouse->WarpMouse = NULL; in AliOS_InitMouse() 134 mouse->FreeCursor = NULL; in AliOS_InitMouse() 135 mouse->MoveCursor = NULL; in AliOS_InitMouse()
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoamouse.m | 217 SDL_Mouse *mouse = SDL_GetMouse(); 218 if (mouse->focus) { 236 if (!mouse->relative_mode) { 243 if (!mouse->relative_mode) { 339 mouse->driverdata = driverdata; 381 SDL_MouseID mouseID = mouse ? mouse->mouseID : 0; 393 if (!mouse->relative_mode) { 422 if (!mouse) { 469 if (mouse) { 470 if (mouse->driverdata) { [all …]
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A D | SDL_cocoawindow.m | 516 if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) { 627 SDL_Mouse *mouse = SDL_GetMouse(); 633 if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) { 638 if (!mouse->relative_mode) { 665 SDL_Mouse *mouse = SDL_GetMouse(); 666 if (mouse->relative_mode && !mouse->relative_mode_warp) { 966 if (!mouse) { 1027 if (!mouse) { 1078 if (!mouse) { 1092 if (mouse->relative_mode) { [all …]
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A D | SDL_cocoamousetap.m | 29 * This code makes it so that a grabbed cursor cannot "leak" a mouse click 64 SDL_Mouse *mouse = SDL_GetMouse(); 85 if (!window || !mouse) { 89 if (mouse->relative_mode) { 209 /* Tap starts disabled, until app requests mouse grab */ 250 * grabbing the mouse if it fails to Init.
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/AliOS-Things-master/components/SDL2/src/video/haiku/ |
A D | SDL_bvideo.cc | 138 SDL_Mouse *mouse = SDL_GetMouse(); in HAIKU_ShowCursor() local 140 if (!mouse) in HAIKU_ShowCursor() 142 show = (cur || !mouse->focus); in HAIKU_ShowCursor() 155 SDL_Mouse *mouse = SDL_GetMouse(); in HAIKU_MouseInit() local 156 if (!mouse) in HAIKU_MouseInit() 158 mouse->ShowCursor = HAIKU_ShowCursor; in HAIKU_MouseInit() 159 mouse->cur_cursor = (SDL_Cursor*)0x1; in HAIKU_MouseInit() 160 mouse->def_cursor = (SDL_Cursor*)0x2; in HAIKU_MouseInit()
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/AliOS-Things-master/components/SDL2/src/video/windows/ |
A D | SDL_windowsmouse.c | 295 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_InitMouse() local 297 mouse->CreateCursor = WIN_CreateCursor; in WIN_InitMouse() 298 mouse->CreateSystemCursor = WIN_CreateSystemCursor; in WIN_InitMouse() 299 mouse->ShowCursor = WIN_ShowCursor; in WIN_InitMouse() 300 mouse->FreeCursor = WIN_FreeCursor; in WIN_InitMouse() 301 mouse->WarpMouse = WIN_WarpMouse; in WIN_InitMouse() 302 mouse->WarpMouseGlobal = WIN_WarpMouseGlobal; in WIN_InitMouse() 303 mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode; in WIN_InitMouse() 304 mouse->CaptureMouse = WIN_CaptureMouse; in WIN_InitMouse() 305 mouse->GetGlobalMouseState = WIN_GetGlobalMouseState; in WIN_InitMouse()
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A D | SDL_windowsevents.c | 538 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_WindowProc() local 539 if (!mouse->relative_mode || mouse->relative_mode_warp) { in WIN_WindowProc() 544 if (isWin10FCUorNewer && mouse->relative_mode_warp) { in WIN_WindowProc() 575 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_WindowProc() local 576 if (!mouse->relative_mode || mouse->relative_mode_warp) { in WIN_WindowProc() 587 SDL_Mouse *mouse = SDL_GetMouse(); in WIN_WindowProc() local 591 const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp; in WIN_WindowProc() 594 if (!isRelative || mouse->focus != data->window) { in WIN_WindowProc() 609 RAWMOUSE* rawmouse = &inp.data.mouse; in WIN_WindowProc() 676 SDL_Mouse *mouse; in WIN_WindowProc() local [all …]
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/AliOS-Things-master/components/SDL2/src/video/nacl/ |
A D | SDL_naclevents.c | 335 SDL_Mouse *mouse = SDL_GetMouse(); in NACL_PumpEvents() local 354 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, SDL_NACL_translate_mouse_button(dri… in NACL_PumpEvents() 357 …SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, SDL_NACL_translate_mouse_button(dr… in NACL_PumpEvents() 362 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, fp.x, fp.y, SDL_MOUSEWHEEL_NORMAL); in NACL_PumpEvents() 373 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, location.x, location.y); in NACL_PumpEvents()
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/AliOS-Things-master/components/SDL2/src/video/emscripten/ |
A D | SDL_emscriptenmouse.c | 266 SDL_Mouse* mouse = SDL_GetMouse(); in Emscripten_InitMouse() local 268 mouse->CreateCursor = Emscripten_CreateCursor; in Emscripten_InitMouse() 269 mouse->ShowCursor = Emscripten_ShowCursor; in Emscripten_InitMouse() 270 mouse->FreeCursor = Emscripten_FreeCursor; in Emscripten_InitMouse() 271 mouse->WarpMouse = Emscripten_WarpMouse; in Emscripten_InitMouse() 272 mouse->CreateSystemCursor = Emscripten_CreateSystemCursor; in Emscripten_InitMouse() 273 mouse->SetRelativeMouseMode = Emscripten_SetRelativeMouseMode; in Emscripten_InitMouse()
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/AliOS-Things-master/components/SDL2/src/video/android/ |
A D | SDL_androidmouse.c | 184 SDL_Mouse *mouse = SDL_GetMouse(); in Android_InitMouse() local 186 mouse->CreateCursor = Android_CreateCursor; in Android_InitMouse() 187 mouse->CreateSystemCursor = Android_CreateSystemCursor; in Android_InitMouse() 188 mouse->ShowCursor = Android_ShowCursor; in Android_InitMouse() 189 mouse->FreeCursor = Android_FreeCursor; in Android_InitMouse() 190 mouse->SetRelativeMouseMode = Android_SetRelativeMouseMode; in Android_InitMouse()
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/AliOS-Things-master/components/SDL2/src/video/winrt/ |
A D | SDL_winrtmouse.cpp | 196 SDL_Mouse *mouse = SDL_GetMouse(); in WINRT_InitMouse() local 206 mouse->CreateSystemCursor = WINRT_CreateSystemCursor; in WINRT_InitMouse() 207 mouse->ShowCursor = WINRT_ShowCursor; in WINRT_InitMouse() 208 mouse->FreeCursor = WINRT_FreeCursor; in WINRT_InitMouse() 210 mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode; in WINRT_InitMouse()
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/AliOS-Things-master/components/SDL2/src/core/linux/ |
A D | SDL_evdev.c | 244 SDL_Mouse *mouse; in SDL_EVDEV_Poll() local 255 mouse = SDL_GetMouse(); in SDL_EVDEV_Poll() 273 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll() 275 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in SDL_EVDEV_Poll() 352 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y); in SDL_EVDEV_Poll() 360 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value); in SDL_EVDEV_Poll() 369 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, events[i].value, 0); in SDL_EVDEV_Poll() 372 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, 0, events[i].value); in SDL_EVDEV_Poll() 375 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value, SDL_MOUSEWHEEL_NORMAL); in SDL_EVDEV_Poll() 378 … SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0, SDL_MOUSEWHEEL_NORMAL); in SDL_EVDEV_Poll()
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/AliOS-Things-master/components/SDL2/src/video/wayland/ |
A D | SDL_waylandmouse.c | 378 SDL_Mouse *mouse = SDL_GetMouse(); in Wayland_InitMouse() local 380 mouse->CreateCursor = Wayland_CreateCursor; in Wayland_InitMouse() 381 mouse->CreateSystemCursor = Wayland_CreateSystemCursor; in Wayland_InitMouse() 382 mouse->ShowCursor = Wayland_ShowCursor; in Wayland_InitMouse() 383 mouse->FreeCursor = Wayland_FreeCursor; in Wayland_InitMouse() 384 mouse->WarpMouse = Wayland_WarpMouse; in Wayland_InitMouse() 385 mouse->WarpMouseGlobal = Wayland_WarpMouseGlobal; in Wayland_InitMouse() 386 mouse->SetRelativeMouseMode = Wayland_SetRelativeMouseMode; in Wayland_InitMouse()
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/AliOS-Things-master/components/SDL2/src/video/x11/ |
A D | SDL_x11xinput2.c | 177 SDL_Mouse *mouse = SDL_GetMouse(); in X11_HandleXinput2Event() local 184 if (!mouse->relative_mode || mouse->relative_mode_warp) { in X11_HandleXinput2Event() 195 …SDL_SendMouseMotion(mouse->focus,mouse->mouseID,1,(int)relative_coords[0],(int)relative_coords[1]); in X11_HandleXinput2Event() 216 SDL_Mouse *mouse = SDL_GetMouse(); in X11_HandleXinput2Event() local 217 if(!mouse->relative_mode || mouse->relative_mode_warp) { in X11_HandleXinput2Event()
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A D | SDL_x11mouse.c | 425 SDL_Mouse *mouse = SDL_GetMouse(); in X11_InitMouse() local 427 mouse->CreateCursor = X11_CreateCursor; in X11_InitMouse() 428 mouse->CreateSystemCursor = X11_CreateSystemCursor; in X11_InitMouse() 429 mouse->ShowCursor = X11_ShowCursor; in X11_InitMouse() 430 mouse->FreeCursor = X11_FreeCursor; in X11_InitMouse() 431 mouse->WarpMouse = X11_WarpMouse; in X11_InitMouse() 432 mouse->WarpMouseGlobal = X11_WarpMouseGlobal; in X11_InitMouse() 433 mouse->SetRelativeMouseMode = X11_SetRelativeMouseMode; in X11_InitMouse() 434 mouse->CaptureMouse = X11_CaptureMouse; in X11_InitMouse() 435 mouse->GetGlobalMouseState = X11_GetGlobalMouseState; in X11_InitMouse()
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/AliOS-Things-master/components/SDL2/src/core/alios/ |
A D | SDL_evdev.c | 106 SDL_Mouse *mouse; in uinput_callback() local 119 mouse = SDL_GetMouse(); in uinput_callback() 131 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]); in uinput_callback() 139 … SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]); in uinput_callback() 148 … SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events->abs.x, events->abs.y); in uinput_callback()
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/AliOS-Things-master/components/SDL2/test/ |
A D | relative_mode.markdown | 8 - When in relative mode, the mouse shouldn't be moveable outside of the window. 9 - When the cursor is outside the window when relative mode is enabled, mouse
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/AliOS-Things-master/components/ai_agent/src/engine/tflite-micro/tensorflow/lite/experimental/examples/unity/TensorFlowLitePlugin/ProjectSettings/ |
A D | InputManager.asset | 47 altPositiveButton: mouse 0 63 altPositiveButton: mouse 1 79 altPositiveButton: mouse 2
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/AliOS-Things-master/components/SDL2/ |
A D | sdl2.pc.in | 9 …ltimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hard…
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A D | TODO.txt | 8 4865 - See if this is still needed (mouse coordinate clamping)
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