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Searched refs:name_string (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c939 char name_string[128]; in SDL_CreateMappingForAndroidController() local
952 SDL_strlcpy(name_string, name, sizeof(name_string)); in SDL_CreateMappingForAndroidController()
955 for (spot = name_string; *spot; ++spot) { in SDL_CreateMappingForAndroidController()
961 SDL_snprintf(mapping_string, sizeof(mapping_string), "none,%s,", name_string); in SDL_CreateMappingForAndroidController()
1127 char name_string[128]; in SDL_PrivateGenerateAutomaticControllerMapping() local
1131 SDL_strlcpy(name_string, name, sizeof(name_string)); in SDL_PrivateGenerateAutomaticControllerMapping()
1134 for (spot = name_string; *spot; ++spot) { in SDL_PrivateGenerateAutomaticControllerMapping()
1140 SDL_snprintf(mapping, sizeof(mapping), "none,%s,", name_string); in SDL_PrivateGenerateAutomaticControllerMapping()

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