/AliOS-Things-master/components/SDL2/src/joystick/virtual/ |
A D | SDL_virtualjoystick.c | 93 int nbuttons, in SDL_JoystickAttachVirtualInner() argument 106 hwdata->nbuttons = nbuttons; in SDL_JoystickAttachVirtualInner() 122 if (nbuttons > 0) { in SDL_JoystickAttachVirtualInner() 123 hwdata->buttons = SDL_calloc(nbuttons, sizeof(Uint8)); in SDL_JoystickAttachVirtualInner() 179 if (axis < 0 || axis >= hwdata->nbuttons) { in SDL_JoystickSetVirtualAxisInner() 204 if (button < 0 || button >= hwdata->nbuttons) { in SDL_JoystickSetVirtualButtonInner() 229 if (hat < 0 || hat >= hwdata->nbuttons) { in SDL_JoystickSetVirtualHatInner() 328 joystick->nbuttons = hwdata->nbuttons; in VIRTUAL_JoystickOpen() 360 for (i = 0; i < hwdata->nbuttons; ++i) { in VIRTUAL_JoystickUpdate()
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A D | SDL_virtualjoystick_c.h | 41 int nbuttons; member 52 int nbuttons,
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/AliOS-Things-master/components/SDL2/src/joystick/steam/ |
A D | SDL_steamcontroller.c | 33 void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats) in SDL_GetSteamControllerInputs() argument 35 *nbuttons = 0; in SDL_GetSteamControllerInputs()
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A D | SDL_steamcontroller.h | 32 void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
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/AliOS-Things-master/components/SDL2/src/joystick/iphoneos/ |
A D | SDL_sysjoystick.m | 146 nbuttons += 6; field 153 ++nbuttons; field 157 ++nbuttons; field 171 ++nbuttons; class in is_MFi 191 device->nbuttons = nbuttons; method in is_ps4 204 nbuttons += 7; field 212 device->nbuttons = nbuttons; field 220 nbuttons += 2; field 223 ++nbuttons; field 231 device->nbuttons = nbuttons; field [all …]
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A D | SDL_sysjoystick_c.h | 47 int nbuttons; member
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/AliOS-Things-master/components/SDL2/src/joystick/emscripten/ |
A D | SDL_sysjoystick.c | 76 item->nbuttons = gamepadEvent->numButtons; in Emscripten_JoyStickConnected() 85 for( i = 0; i < item->nbuttons; i++) { in Emscripten_JoyStickConnected() 327 joystick->nbuttons = item->nbuttons; in EMSCRIPTEN_JoystickOpen() 351 for(i = 0; i < item->nbuttons; i++) { in EMSCRIPTEN_JoystickUpdate()
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A D | SDL_sysjoystick_c.h | 38 int nbuttons; member
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_windows_gaming_input.c | 52 int nbuttons; member 277 … __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(controller, &state->nbuttons); in IEventHandler_CRawGameControllerVtbl_InvokeAdded() 510 joystick->nbuttons = state->nbuttons; in WGI_JoystickOpen() 608 UINT32 nbuttons = joystick->nbuttons; in WGI_JoystickUpdate() local 609 boolean *buttons = SDL_stack_alloc(boolean, nbuttons); in WGI_JoystickUpdate() 616 …Gaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, … in WGI_JoystickUpdate() 620 for (i = 0; i < nbuttons; ++i) { in WGI_JoystickUpdate()
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A D | SDL_mmjoystick.c | 272 joystick->nbuttons = SYS_Joystick[index].wNumButtons; in SDL_SYS_JoystickOpen() 352 for (i = 0; i < joystick->nbuttons; ++i) { in SDL_SYS_JoystickUpdate()
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A D | SDL_xinputjoystick.c | 376 joystick->nbuttons = 15; in SDL_XINPUT_JoystickOpen() 379 joystick->nbuttons = 11; in SDL_XINPUT_JoystickOpen()
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A D | SDL_dinputjoystick.c | 747 in->num = joystick->nbuttons; in EnumDevObjectsCallback() 749 joystick->nbuttons++; in EnumDevObjectsCallback()
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/AliOS-Things-master/components/SDL2/src/joystick/android/ |
A D | SDL_sysjoystick_c.h | 47 int nbuttons, naxes, nhats, nballs; member
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A D | SDL_sysjoystick.c | 420 item->nbuttons = ANDROID_MAX_NBUTTONS; in Android_AddJoystick() 424 item->nbuttons = i+1; in Android_AddJoystick() 624 joystick->nbuttons = item->nbuttons; in ANDROID_JoystickOpen()
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/AliOS-Things-master/components/SDL2/src/joystick/haiku/ |
A D | SDL_haikujoystick.cc | 149 joystick->nbuttons = stick->CountButtons(); in HAIKU_JoystickOpen() 213 for (i = 0; i < joystick->nbuttons; ++i) { in HAIKU_JoystickUpdate()
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/AliOS-Things-master/components/SDL2/src/joystick/ |
A D | SDL_joystick.c | 440 if (joystick->nbuttons > 0) { in SDL_JoystickOpen() 441 joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8)); in SDL_JoystickOpen() 446 || ((joystick->nbuttons > 0) && !joystick->buttons)) { in SDL_JoystickOpen() 482 int nbuttons, in SDL_JoystickAttachVirtual() argument 488 nbuttons, in SDL_JoystickAttachVirtual() 653 return joystick->nbuttons; in SDL_JoystickNumButtons() 754 if (button < joystick->nbuttons) { in SDL_JoystickGetButton() 757 SDL_SetError("Joystick only has %d buttons", joystick->nbuttons); in SDL_JoystickGetButton() 1116 for (i = 0; i < joystick->nbuttons; i++) { in SDL_PrivateJoystickForceRecentering() 1321 if (button >= joystick->nbuttons) { in SDL_PrivateJoystickButton()
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A D | SDL_sysjoystick.h | 60 int nbuttons; /* Number of buttons on the joystick */ member
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/AliOS-Things-master/components/SDL2/src/joystick/bsd/ |
A D | SDL_sysjoystick.c | 375 joy->nbuttons = 2; 452 joy->nbuttons = 0; 495 joy->nbuttons++; 510 if (joy->naxes == 0 && joy->nbuttons == 0 && joy->nhats == 0 && joy->nballs == 0) {
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/AliOS-Things-master/components/SDL2/src/joystick/alios/ |
A D | SDL_sysjoystick.c | 134 joystick->nbuttons = 4; in AliOS_JoystickOpen()
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/AliOS-Things-master/components/SDL2/src/joystick/linux/ |
A D | SDL_sysjoystick.c | 686 joystick->hwdata->key_map[i] = joystick->nbuttons; in ConfigJoystick() 688 ++joystick->nbuttons; in ConfigJoystick() 696 joystick->hwdata->key_map[i] = joystick->nbuttons; in ConfigJoystick() 698 ++joystick->nbuttons; in ConfigJoystick() 814 SDL_GetSteamControllerInputs(&joystick->nbuttons, in LINUX_JoystickOpen()
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/AliOS-Things-master/components/SDL2/src/joystick/psp/ |
A D | SDL_sysjoystick.c | 173 joystick->nbuttons = 14; in SDL_SYS_JoystickOpen()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_joystick.h | 209 int nbuttons,
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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_xbox360w.c | 139 joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; in HIDAPI_DriverXbox360W_OpenJoystick()
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A D | SDL_hidapi_gamecube.c | 330 joystick->nbuttons = 12; in HIDAPI_DriverGameCube_OpenJoystick()
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A D | SDL_hidapi_ps4.c | 295 joystick->nbuttons = 16; in HIDAPI_DriverPS4_OpenJoystick()
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