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Searched refs:nbuttons (Results 1 – 25 of 30) sorted by relevance

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/AliOS-Things-master/components/SDL2/src/joystick/virtual/
A DSDL_virtualjoystick.c93 int nbuttons, in SDL_JoystickAttachVirtualInner() argument
106 hwdata->nbuttons = nbuttons; in SDL_JoystickAttachVirtualInner()
122 if (nbuttons > 0) { in SDL_JoystickAttachVirtualInner()
123 hwdata->buttons = SDL_calloc(nbuttons, sizeof(Uint8)); in SDL_JoystickAttachVirtualInner()
179 if (axis < 0 || axis >= hwdata->nbuttons) { in SDL_JoystickSetVirtualAxisInner()
204 if (button < 0 || button >= hwdata->nbuttons) { in SDL_JoystickSetVirtualButtonInner()
229 if (hat < 0 || hat >= hwdata->nbuttons) { in SDL_JoystickSetVirtualHatInner()
328 joystick->nbuttons = hwdata->nbuttons; in VIRTUAL_JoystickOpen()
360 for (i = 0; i < hwdata->nbuttons; ++i) { in VIRTUAL_JoystickUpdate()
A DSDL_virtualjoystick_c.h41 int nbuttons; member
52 int nbuttons,
/AliOS-Things-master/components/SDL2/src/joystick/steam/
A DSDL_steamcontroller.c33 void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats) in SDL_GetSteamControllerInputs() argument
35 *nbuttons = 0; in SDL_GetSteamControllerInputs()
A DSDL_steamcontroller.h32 void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
/AliOS-Things-master/components/SDL2/src/joystick/iphoneos/
A DSDL_sysjoystick.m146 nbuttons += 6; field
153 ++nbuttons; field
157 ++nbuttons; field
171 ++nbuttons; class in is_MFi
191 device->nbuttons = nbuttons; method in is_ps4
204 nbuttons += 7; field
212 device->nbuttons = nbuttons; field
220 nbuttons += 2; field
223 ++nbuttons; field
231 device->nbuttons = nbuttons; field
[all …]
A DSDL_sysjoystick_c.h47 int nbuttons; member
/AliOS-Things-master/components/SDL2/src/joystick/emscripten/
A DSDL_sysjoystick.c76 item->nbuttons = gamepadEvent->numButtons; in Emscripten_JoyStickConnected()
85 for( i = 0; i < item->nbuttons; i++) { in Emscripten_JoyStickConnected()
327 joystick->nbuttons = item->nbuttons; in EMSCRIPTEN_JoystickOpen()
351 for(i = 0; i < item->nbuttons; i++) { in EMSCRIPTEN_JoystickUpdate()
A DSDL_sysjoystick_c.h38 int nbuttons; member
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windows_gaming_input.c52 int nbuttons; member
277 … __x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_ButtonCount(controller, &state->nbuttons); in IEventHandler_CRawGameControllerVtbl_InvokeAdded()
510 joystick->nbuttons = state->nbuttons; in WGI_JoystickOpen()
608 UINT32 nbuttons = joystick->nbuttons; in WGI_JoystickUpdate() local
609 boolean *buttons = SDL_stack_alloc(boolean, nbuttons); in WGI_JoystickUpdate()
616 …Gaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, … in WGI_JoystickUpdate()
620 for (i = 0; i < nbuttons; ++i) { in WGI_JoystickUpdate()
A DSDL_mmjoystick.c272 joystick->nbuttons = SYS_Joystick[index].wNumButtons; in SDL_SYS_JoystickOpen()
352 for (i = 0; i < joystick->nbuttons; ++i) { in SDL_SYS_JoystickUpdate()
A DSDL_xinputjoystick.c376 joystick->nbuttons = 15; in SDL_XINPUT_JoystickOpen()
379 joystick->nbuttons = 11; in SDL_XINPUT_JoystickOpen()
A DSDL_dinputjoystick.c747 in->num = joystick->nbuttons; in EnumDevObjectsCallback()
749 joystick->nbuttons++; in EnumDevObjectsCallback()
/AliOS-Things-master/components/SDL2/src/joystick/android/
A DSDL_sysjoystick_c.h47 int nbuttons, naxes, nhats, nballs; member
A DSDL_sysjoystick.c420 item->nbuttons = ANDROID_MAX_NBUTTONS; in Android_AddJoystick()
424 item->nbuttons = i+1; in Android_AddJoystick()
624 joystick->nbuttons = item->nbuttons; in ANDROID_JoystickOpen()
/AliOS-Things-master/components/SDL2/src/joystick/haiku/
A DSDL_haikujoystick.cc149 joystick->nbuttons = stick->CountButtons(); in HAIKU_JoystickOpen()
213 for (i = 0; i < joystick->nbuttons; ++i) { in HAIKU_JoystickUpdate()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_joystick.c440 if (joystick->nbuttons > 0) { in SDL_JoystickOpen()
441 joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8)); in SDL_JoystickOpen()
446 || ((joystick->nbuttons > 0) && !joystick->buttons)) { in SDL_JoystickOpen()
482 int nbuttons, in SDL_JoystickAttachVirtual() argument
488 nbuttons, in SDL_JoystickAttachVirtual()
653 return joystick->nbuttons; in SDL_JoystickNumButtons()
754 if (button < joystick->nbuttons) { in SDL_JoystickGetButton()
757 SDL_SetError("Joystick only has %d buttons", joystick->nbuttons); in SDL_JoystickGetButton()
1116 for (i = 0; i < joystick->nbuttons; i++) { in SDL_PrivateJoystickForceRecentering()
1321 if (button >= joystick->nbuttons) { in SDL_PrivateJoystickButton()
A DSDL_sysjoystick.h60 int nbuttons; /* Number of buttons on the joystick */ member
/AliOS-Things-master/components/SDL2/src/joystick/bsd/
A DSDL_sysjoystick.c375 joy->nbuttons = 2;
452 joy->nbuttons = 0;
495 joy->nbuttons++;
510 if (joy->naxes == 0 && joy->nbuttons == 0 && joy->nhats == 0 && joy->nballs == 0) {
/AliOS-Things-master/components/SDL2/src/joystick/alios/
A DSDL_sysjoystick.c134 joystick->nbuttons = 4; in AliOS_JoystickOpen()
/AliOS-Things-master/components/SDL2/src/joystick/linux/
A DSDL_sysjoystick.c686 joystick->hwdata->key_map[i] = joystick->nbuttons; in ConfigJoystick()
688 ++joystick->nbuttons; in ConfigJoystick()
696 joystick->hwdata->key_map[i] = joystick->nbuttons; in ConfigJoystick()
698 ++joystick->nbuttons; in ConfigJoystick()
814 SDL_GetSteamControllerInputs(&joystick->nbuttons, in LINUX_JoystickOpen()
/AliOS-Things-master/components/SDL2/src/joystick/psp/
A DSDL_sysjoystick.c173 joystick->nbuttons = 14; in SDL_SYS_JoystickOpen()
/AliOS-Things-master/components/SDL2/include/
A DSDL_joystick.h209 int nbuttons,
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_xbox360w.c139 joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; in HIDAPI_DriverXbox360W_OpenJoystick()
A DSDL_hidapi_gamecube.c330 joystick->nbuttons = 12; in HIDAPI_DriverGameCube_OpenJoystick()
A DSDL_hidapi_ps4.c295 joystick->nbuttons = 16; in HIDAPI_DriverPS4_OpenJoystick()

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