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Searched refs:negate (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/py_engine/engine/py/
A Dasmthumb.c365 bool negate = i32 < 0 && ((i32 + i32) & 0xffffffffu); // don't negate 0x80000000 in asm_thumb_mov_reg_i32_optimised()
366 if (negate) { in asm_thumb_mov_reg_i32_optimised()
379 if (negate) { in asm_thumb_mov_reg_i32_optimised()
381 negate = false; in asm_thumb_mov_reg_i32_optimised()
386 if (negate) { in asm_thumb_mov_reg_i32_optimised()
/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/contrib/tools/
A Dpngcp.c1379 int i = 0, negate = (strncmp(arg+2, "no-", 3) == 0), val; in opt_check() local
1382 if (negate) in opt_check()
1399 val = options[j].values[negate].value; in opt_check()
1400 dp->entry[j] = (png_byte)/*SAFE*/(negate + 1U); in opt_check()
1415 if (negate) in opt_check()
1436 if (negate) in opt_check()
1454 if (negate) in opt_check()
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c1301 SDL_bool default_value, value, negate; in SDL_PrivateGameControllerAddMapping() local
1308 negate = SDL_TRUE; in SDL_PrivateGameControllerAddMapping()
1311 negate = SDL_FALSE; in SDL_PrivateGameControllerAddMapping()
1328 if (negate) { in SDL_PrivateGameControllerAddMapping()

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