Searched refs:negate (Results 1 – 3 of 3) sorted by relevance
365 bool negate = i32 < 0 && ((i32 + i32) & 0xffffffffu); // don't negate 0x80000000 in asm_thumb_mov_reg_i32_optimised()366 if (negate) { in asm_thumb_mov_reg_i32_optimised()379 if (negate) { in asm_thumb_mov_reg_i32_optimised()381 negate = false; in asm_thumb_mov_reg_i32_optimised()386 if (negate) { in asm_thumb_mov_reg_i32_optimised()
1379 int i = 0, negate = (strncmp(arg+2, "no-", 3) == 0), val; in opt_check() local1382 if (negate) in opt_check()1399 val = options[j].values[negate].value; in opt_check()1400 dp->entry[j] = (png_byte)/*SAFE*/(negate + 1U); in opt_check()1415 if (negate) in opt_check()1436 if (negate) in opt_check()1454 if (negate) in opt_check()
1301 SDL_bool default_value, value, negate; in SDL_PrivateGameControllerAddMapping() local1308 negate = SDL_TRUE; in SDL_PrivateGameControllerAddMapping()1311 negate = SDL_FALSE; in SDL_PrivateGameControllerAddMapping()1328 if (negate) { in SDL_PrivateGameControllerAddMapping()
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