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Searched refs:next_row (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/image/external/jpeg-9b/
A Djdpostct.c116 post->starting_row = post->next_row = 0; in start_pass_dpost()
168 if (post->next_row == 0) { in post_process_prepass()
175 old_next_row = post->next_row; in post_process_prepass()
182 if (post->next_row > old_next_row) { in post_process_prepass()
183 num_rows = post->next_row - old_next_row; in post_process_prepass()
190 if (post->next_row >= post->strip_height) { in post_process_prepass()
192 post->next_row = 0; in post_process_prepass()
212 if (post->next_row == 0) { in post_process_2pass()
235 post->next_row += num_rows; in post_process_2pass()
236 if (post->next_row >= post->strip_height) { in post_process_2pass()
[all …]
/AliOS-Things-master/components/SDL2/src/image/external/libwebp-1.0.2/src/enc/
A Dnear_lossless_enc.c64 const uint32_t* const next_row, in IsSmooth() argument
70 IsNear(curr_row[ix], next_row[ix], limit)); in IsSmooth()
81 uint32_t* next_row = curr_row + xsize; in NearLossless() local
83 memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0])); in NearLossless()
89 memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0])); in NearLossless()
93 if (IsSmooth(prev_row, curr_row, next_row, x, limit)) { in NearLossless()
104 curr_row = next_row; in NearLossless()
105 next_row = temp; in NearLossless()
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_yuv.c502 …const Uint32 p3 = ((const Uint32 *)next_row)[2 * i]; … in SDL_ConvertPixels_ARGB8888_to_YUV()
503 …const Uint32 p4 = ((const Uint32 *)next_row)[2 * i + 1]; … in SDL_ConvertPixels_ARGB8888_to_YUV()
510 …const Uint32 p2 = ((const Uint32 *)next_row)[2 * i]; … in SDL_ConvertPixels_ARGB8888_to_YUV()
550 const Uint8 *curr_row, *next_row; in SDL_ConvertPixels_ARGB8888_to_YUV() local
580 next_row = (const Uint8*)src; in SDL_ConvertPixels_ARGB8888_to_YUV()
581 next_row += src_pitch; in SDL_ConvertPixels_ARGB8888_to_YUV()
601 next_row += src_pitch_x_2; in SDL_ConvertPixels_ARGB8888_to_YUV()
634 next_row += src_pitch_x_2; in SDL_ConvertPixels_ARGB8888_to_YUV()
665 next_row += src_pitch_x_2; in SDL_ConvertPixels_ARGB8888_to_YUV()

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