Searched refs:numFingers (Results 1 – 7 of 7) sorted by relevance
28 * event.dgesture.numFingers - the number of fingers used to draw the stroke.62 * event.mgesture.numFingers - the number of fingers used in the gesture.
463 Uint16 numFingers; member477 Uint32 numFingers; member
236 SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers); in loop()
515 event.mgesture.numFingers = touch->numDownFingers; in SDL_SendGestureMulti()533 event.dgesture.numFingers = touch->numDownFingers + 1; in SDL_SendGestureDollar()
300 (long long)event->dgesture.gestureId, (uint) event->dgesture.numFingers, \ in SDL_LogEvent()310 event->mgesture.x, event->mgesture.y, (uint) event->mgesture.numFingers); in SDL_LogEvent()
1170 int numFingers = SDL_GetNumTouchFingers(touchID);1171 DLog("Reset Lost Fingers: %d", numFingers);1172 for (--numFingers; numFingers >= 0; --numFingers) {1173 SDL_Finger* finger = SDL_GetTouchFinger(touchID, numFingers);
1469 SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers); in SDLTest_PrintEvent()
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